Hey, I think the 3rd warped moment is too hard (the one with the shields), and I still got all upgrades.
I thought of making the weak spots count as hit because most of the time it appeared under a shield, blocking the weak point.
Thank you for the feedback! You’re the first person to leave a comment here :).
Were you able to beat that challenge? Did the entire third warp feel too difficult, or was there a particular number where the difficulty started to feel excessive? Did that difficulty spike feel frustrating, or did it just seem like the balance needed some fine-tuning?
Just to make sure I understand: do you mean that weak spots should still be clickable when they’re covered by a shield?
The third warp is intended to be challenging, since I think it’s the most fun part of that minigame. The general idea during this stage is to keep clicking in open areas, avoiding the shielded zones and hitting weak spots along the way if they are exposed.
It should still be beatable, though. Even when a shield covers a weak spot, the Weak Spot Size upgrade should make it larger and keep it around long enough for the shield to disappear and uncover it.
Occasionally, a sequence of shields might make a particular weak spot impossible to hit, but I think a little bad RNG from time to time is okay.
That said, perhaps I could add an upgrade that lets you hit weak spots through shields. How does that sound to you?
Thanks again for the feedback. I hope you had a good time with the game!
hey there :3
I didn’t beat the 3rd warp yet, I’m still stuck at level 9. And I realised that without weak points and while all upgrades are maxed, even with good RNG you won’t be able to beat it.
I find it frustrating when the majority of the weak points get blocked and then disappear.
So I thought of some upgrade possibilities:
So it sounds good :D
Awesome! I tried the game in my Steam Deck with the trackpad but never with a laptop's trackpad. I have some drag/pace/merge/hit help assistance but I suppose it won't feel good enough in that case. This is the typical things you forget to test it. I see if I can improve somehow the input control for this kind of devices.
Thanks again :)