Thank you for the feedback! You’re the first person to leave a comment here :).
Were you able to beat that challenge? Did the entire third warp feel too difficult, or was there a particular number where the difficulty started to feel excessive? Did that difficulty spike feel frustrating, or did it just seem like the balance needed some fine-tuning?
Just to make sure I understand: do you mean that weak spots should still be clickable when they’re covered by a shield?
The third warp is intended to be challenging, since I think it’s the most fun part of that minigame. The general idea during this stage is to keep clicking in open areas, avoiding the shielded zones and hitting weak spots along the way if they are exposed.
It should still be beatable, though. Even when a shield covers a weak spot, the Weak Spot Size upgrade should make it larger and keep it around long enough for the shield to disappear and uncover it.
Occasionally, a sequence of shields might make a particular weak spot impossible to hit, but I think a little bad RNG from time to time is okay.
That said, perhaps I could add an upgrade that lets you hit weak spots through shields. How does that sound to you?
Thanks again for the feedback. I hope you had a good time with the game!