Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Extremely sad and beautiful entry. Lots of things to comment about your project, which I found very moving and with plenty of details to make it deep and immersive. The story was easy to follow and the theatrical usage of the narrator and protagonist voices was a very creative choice which worked very well to depict your world. I first listened to the music while watching the images, then a second time while reading the story, and  a third time listening to the music only while thinking about the three acts of your story, when I enjoyed it the most, having all the pieces click together. I will comment my impressions about the music:

Bounty:

Tragic and with great sound design for the first melody, which feels like a dying voice slowly falling into the despair of a consumed world. The string swells capture the drama without being cheesy, and the piano enters at the right time for keeping it dynamic.

Classification: 

Feeling the dark "joke" of the uplifting beginning, reflecting the fake condition of the cathedral as a functioning society when in reality everything is a lie. 

Feast:

The beginning with the brass and that kind of guitar coupling repeating a leit motif is great, with the build-up to the choirs and percussion. The piano notes as the last spark of hope, already wandering  and sadly vanishing away.

Regarding the story, I found it flowing very well, I connected with the main character and felt the world came alive with the descriptions and was plausible. There was only one part which felt off, and it was something that I kept asking myself while I read: how do these people survive if they cannot leave the cathedral? What do they eat? And, well, I did not have to wait long for the answer to that question to arrive.

Overall, awesome work in all fronts. I did not say anything about the art, but you already know it is great (and if you don't, you should), and the way you added those elements of blood, the names on the wall, the last name... I found it a very creative way of making the viewer "choose" what to see and move through the story.  For now, this is clearly my favorite entry from the ones I reviewed, and in any case it will remain in my memory as an unforgettable artistic experience. 

(1 edit) (+1)

Thank you for the review! I was worried it would be too many words andimages. Originally, I would've had VO work done to accompany the story with on-screen text, but some things fell through with that. I plan to put this all together cohesively in the future with more tracks and align them with the images (probably will make more drawings as well)!

Yay, more drawings, please! Yeah, while the fragmentation of the assets gives some sense of mystery and discovery (you don't really know what you will find at the next image) it is also true that it might generate some friction at the beginnig and affect the experience as one has to sort through everything. Looking forward to experiencing the next iteration! I am now even thinking this could be just a chapter of a longer story: the character might somehow survive, there might be places where the Mist has already vanished and there's more people living... A world of possibilities.