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I started by resetting my progress so I could experience the updated version fresh.

I like the addition of the cutscenes. It helps add more to the immersion of the game. The story is rich and draws you in, but adding the art helps add to it.

I played through to the second boss, where I lost. I did not do well dealing with those shields, and need to rethink things next time. I enjoyed playing and look forward to your continuing updates.

Good luck with the Godot update. We started updating some small jam projects back when Godot 4 came out, though it wasn't until around Godot 4.3 when we were really happy with the process for one of them. We've very much enjoyed working with Godot 4 over 3. With all the work on nice to have editor improvements I can't imagine going back. Working on both version must have been confusing at times as you try to keep track of the differences.

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Hey Dragon's Isle Software :) Glad to see you joined this jam as well. 

Thank you so much for stopping by and playing Revila for the second time! It's nice to hear the new cutscenes improved the game feel for you. Yeah, the second boss can be quite difficult, we often lose to him as well...at least most part of the dev-team ;)

And yes we feel working in Godot 4 offers far better/efficient workflows and share the same expierence you described. We hope to have the project fully ported soon!