Nice! I find the idea of the craters intriguing and that's a cool monster.
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I love the feeling of material, archaeological achieved through simple touches such as the design of the textbook-style map on the cover and the mentioning a past Karka civilization.
The layout is fantastic! The color coding makes it super easy to parse and the circuit map is a great way to simplify the pointcrawl. The writing is evocative and it hits well the weird fantasy vibes. Great module all around.
Hey thank you so much! and also for noticing the circuit map! my first iteration was to implement it into the map/cover itself but it became too complex and hard to understand. So I tweaked around a little bit with the map and the placement of each place so that it would make sense from one place to another without lines, but the circuit map is also there for accessibility to make it clearer. Thanks a lot!
Brimstone ceramics and oppressive environments of a classical Mediterranean variety, presented in a modern and somewhat Swiss style that reminds me of Triangle Agency. The use of color in the informational hierarchy is clear and readable, stands out in a very aesthetically pleasing way. Odd!
Triangle Agency mentioned heck yeah!! I did take some inspiration from Triangle Agency layout and presentation. Swiss style has always been great at presenting information (at the downcost of being kinda boring, rigid, and lacks character) But my intention was to turn this into a "touristy" pamphlet so I guess swiss style kinda fit this! Thank you so much for your kind words!
Very inspired and coherent visual presentation. You have a great eye for colour and text styling, which especially shines through on the last page with its bold info boxes.
Thank you so much! One of my (personal) usual issue is that sometimes when I flip through module it's kinda hard to know which statblock is which when skimming. So I implemented colour coding so that the DM could assign which colour belongs to which category. This way everything is neat and can be looked up easily.
I like the map, very distinct look! Also a big fan of using environmental dangers.
Love the art here- the colors, the public domain stuff, but particularly the 2 maps!
Great work all around; highly lethal, but with enough valuable loot to make it worth the price of admission.
Thank you so much! Really happy that you and the others find the map and the deisgn to ge delightful. I personally am quite torn with the lethality when designing it, but i feel like a doomed/highly dangerous journey is the way to go. Especially with the lore and the payoff in the adventure. Thank you for your comments!
The map on the cover is very well done. I really like the graphical layout tricks you've applied; make the whole very easy to run at the table. Just a very clear and consice adventure :)
That's a strong hammer btw!
What a crazy adventure! I really love the clay people and the fog. Sick visual design to match!!
For starters: absolutely beautiful visual design, I love the use of colors, textures and emphasis, it all comes together as a super tight and fun layout. Love the cover art, great idea presenting it as a sort of tourist destination pamphlet with a little map and everything. The premise gives both reason for the player characters to engage in the adventure and no easy way out, nicely thought.







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