I like the concept and if it had more of a puzzle aspect to it, I could see it getting very tricky. I noticed the player movement would go from free movement to grid based and back and I think it'd be better if the game just stuck with one so the transition isn't as jarring. The story was intriguing. Would be cool to see how it expands :)
Viewing post in Not Even Yourself jam comments
The movement system swaps being jarring is intentional! I based the vine of this game off of Void Stranger, which pulls a similar trick (though to much greater effect).
But you ARE on to something, there's more I can do to make the movement system swaps a more integrated part of the story. I appreciate the feedback, thank you!