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(+1)

The VO, the music, the sound effects; it was all really good. Unfortunately I wasn't able to understand much of the story, I'm not a native speaker so the text read too fast for me to grasp the meaning of the phrase, also because it used 'diffucult' words if you can say it that way. It would be good to make the text continue once an key is pressed, letting the player read at its pace and then continue. The story felt really deep and luckly the ending was straight enough to understand it. It's a very deep story and would have loved living it better. I also liked the 'memory' concept where items reminded you of what happened, since there's already player movement and interaction, it would be better to have more 'puzzle-like' experience instead of clicking on in-sight objects to continue the game. 
Overall really great game and could see it becoming even better.
Good job!

(+1)

Thanks so much for the comment! We initiall planned a series of puzzles (one for each scene) however that scope got cut due to time constraints of the team - but yes it would have added a nice gamification aspect to the narrative game. Thanks so much for playing and net time hoping to add some translations.