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The Three Kingdoms NPC Character Pack is here! ๐ŸŽ‰

A topic by B.B.Bits created 56 days ago Views: 132 Replies: 4
Viewing posts 1 to 1

Hey everyone, I'm B.B.Bits!


This time I'm bringing you the second NPC character pack for Three Kingdoms-themed and ancient Chinese RPG projects.

It includes another 16 characters โ€“ Commoner (Male), Commoner (Female), Officer/Soldier, Bald Woodcutter, Bodyguard, and more. This is part of the ongoing Three Kingdoms NPC series, with more characters on the way!

Each character is around 16ร—25 pixels, with 4-direction walking animations (3 frames per direction).

Files are ready for RPG Maker, and they also work with Godot, Unity, Construct, GameMaker, and other major engines.


Link: https://bbbits.itch.io/three-kingdoms-npc-characters-part-3



   

Good to see a series built around one setting. Which RPG Maker are the sheets laid out for? At 16 by 25 they'd sit naturally in a 16 pixel tile project, but MZ and MV default to 48 pixel cells, so we're curious whether the RPG Maker files are scaled up already or meant for a 16 pixel tile setup.

The RPG Maker files are scaled up to fit MZ/MV's default 48px cells, so they're ready to use in RPG Maker. The original sprites and tiles are 16x16, and I've upscaled them so they sit naturally in the default grid without any extra setup.

Thanks, that answers it. 16 to 48 is an exact 3x, so the pixels stay square in the default grid.

Exactly~~~