- The hand-drawn style was so fantastic; definitely one of the highlights of my playthrough. The music choice also really helped with creating the immersion that worked great with your art style
- The story was really great. I think you did a great job with creating the world, the atmosphere, and characters.(A slight touch would be adding names if the characters have any; this would also help with figuring out who is talking when you are interacting with the other characters).
- One slight thing I struggled with in some of the levels was the space between the walls. I think the goal was to get lost a few times, but there were multiple times where right after exiting the station I wasn’t 100% sure where I was anymore. I think making the walls closer in more areas where players are just going one way would help ground them after getting lost without breaking that feeling of being lost/under pressure. I especially found this happening to me in the second level. But the third level I found very enjoyable(I just could not be good at the game lol)
- I really like the propel mechanic super cool way to simulate being underwater. One slight change I would make would be to make WASD propel you where you want to go without the use of Shift. I basically held Shift the entire time. It wasn’t enough to take away from anything else, but it might be a nice QOL change.
- Overall, great job!! (I LOVED the animations and slight color changes; super cool atmosphere)