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(+1)

Thank you so much for the feedback! I do apologize as well if the map was not a lot of help with navigating the tunnels, I will definitely make sure to test out having closer walls to help with this. The propel mechanic makes a lot of sense as well, I probably should have made it a toggle instead of holding it. Definitely a lot of QoL things to keep in mind!

(+1)

Yeah, no problem! Also, don't apologize; food for thought: getting feedback and iterating is the most important part of making a game. I had a lot of fun playing, even if I didn't save many people lol