Didn't quite click with this one, SFX were a bit too simple and kinda wish they were either ps1-style crunchy sound samples (fitting the style) or more elaborate 8-bit style sounds. Went into this thinking it would be more something like Star Wars Rogue Squadron but i found it too be a bit too simple and simultaneously a bit confusing on if there's more of a goal or not than just pressing spacebar to blow up other hard-to-see ships. Also the skybox sphere is too small and you can easily clip beyond it since it doesn't follow the player.
Viewing post in LOS ALAMOS jam comments
I agree it's really just a sampler/demoscene for a full game I will finish one day if I find the time haha. Missions/Better targeting. Missiles, just to name a few fixes. this game I made a while ago has better controls/gameplay aspects: https://webxos.itch.io/microjets