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Thanks so much for playing the game!

Levels and character upgrades are already planned, and I’m hoping to eventually have a full-fledged story mode with handmade levels and bosses, alongside the procedural time-attack/survival mode. Difficulty modes are also coming soon, including changes to enemy spawn frequency, not just damage taken.

The feedback on the javelin is really useful too. I agree it could have a clearer visual indicator for when it’s active, so I’ll experiment with some FX/animation to telegraph that better.

And thank you for the kind words about the visuals! I have similar nostalgia for playing Star Fox on my uncle's N64 at my grandma's when I was a a kid, so it’s really cool to hear the game is hitting that same feeling for you.

Also, you’re absolutely on the money with the music! I’ve had jungle/breakcore in mind for the soundtrack for a while now, so thanks for the Pseudoregalia recommendation!

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Awesome!! I was actually a Rogue Squadron kid, haha, we had that and other games like Snowboard Kids, so underrated lol
So excited to see  more of DreadKnight! If a Steam page ever happens down the line I'll be jumping onto that asap