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(+1)

I like the quality of life update, when the cards shine after triggering an effect is good. I played it on mobile and it plays really well. 


One thing though is I think it needs a juicier completion screen. And a chase. I never know if I am doing well with my score, it just ends. 


Excited to see more!

(1 edit)

Thank you for playing and commenting your feedback! Yeah, the finale needs to feel more rewarding in its presentation, perhaps also mechanically with some unique final decision or something like that. For the chase aspect, I have some ideas for a meta progression system that I hope can address this. :)