Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Hey I gave the game a play.  The overall space combat was really fun.  There were a lot of things I didn't understand, which I'll go through below, but controls, art, and gameplay all work well for me, and I didn't encounter any bugs as far as I could tell.  Here are some specific things I noted:

--The tutorial is pretty bad, with too much text (like there was too much story dialogue up front), and then the specific objectives were not clear, or didn't trigger.  Like the up arrow was really confusing, since up arrow is a button.  It should say something like "Make arrow point up".  Then I prematurely destroyed the asteroid I was supposed to circle, so I couldn't get past that part of the tutorial.  Luckily the controls are mostly intuitive, so I didn't have much trouble skipping to the main game.  Probably some things I missed, though.  I would say the only thing I'd change is rather than alt going down, maybe "C"?  

--As I said, combat was good, and the targeting circle was really helpful with aiming

--Having more feedback around the upgrades you're getting would be good.  I don't think you want to stop the play, but having it less text based, more icon based, would be good.  Just so I know what's getting improved without having to read.

--I defeated the boss, but the event didn't trigger I think, so I was just stuck in the first level?  Or maybe you just don't have anything beyond that?  

--How do lock boxes work?  I couldn't seem to open them, and when I destroyed them I didn't get anything as far as I could tell?

--I like that as you get more powerful, more enemies come, and they're different and more powerful

--I never engaged turret mode, not sure the purpose of it since i would feel like a sitting duck not able to move, but maybe i'm missing something

--I like the aesthetic, all of the ships and effects, backgrounds and asteroids look great.  One thing that could be improved is the asteroid destruction.  They just kind of disappear with minimal effects.  Otherwise it looks great.  

Not sure how much content you have since I got stuck on the first level, but even after I defeated the boss I kept playing since it's fun blowing up the ships.  So you've got a great base to add content to, with different objectives and mission types, weapon types, and enemy types.  Good work!

(+1)

Thank you for the very detailed feedback! I greatly appreciate both your kind words and your constructive criticism, and am already at work fixing the issues you raised. I believe I may have fixed the issue you found concerning the boss fight.

Your notes about the tutorial are, to be frank, somewhat upsetting (I like the characterisation 😭) but I'm totally taking your words on board, because it's worth considering whether there's too much "yap" in there.

You're right about the upgrades, and a suite of icons is in the works to go along with item descriptions. As you can probably imagine, it's quite a lot of icons to work through haha!

To answer your curious wondering - yes, there are in fact two more levels after the Asteroid Field! The bug with the boss fight seems to have prevented you from advancing further. I'll be uploading the fix to this shortly.

Lock boxes are opened by shooting and destroying all 4 of the red lock markers on the side of the lock box. Destroying the lock box also destroys the item, so you have to be careful!

Turret mode doesn't disable your ability to move, it only locks your ship's rotation. This is to allow you to shoot to the side and behind you, without having to turn your ship around. Yes, this is risky, but there are edge cases where this is preferable to a full turn about.

I'm happy to hear you generally enjoy the game, and especially the visuals! True, explosions and other effects could use some more work. This sort of polish will have its place in the future of development 🙂

I mean, it's for sure okay to have some story mixed in with the tutorial, and I think you give the option to skip it.  But there's a balance.  The ideal is like Star Fox where there's voice over while you're doing the tutorial, but that's a little out of our budget.  The bigger problem was that the tutorial parts themselves where the objectives were unclear or I wasn't even able to get through it.