Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Heyy! Just played through three runs and I have to say the concept looks very interesting on paper. Also loved that a jam game has another language besides English! Here are some comments I think will help you if you continue developing this games or for your next projects:

  • During my three runs, I believe I had no understanding of the core loop at all, or what every symbol meant. That didn't help me strategize properly or plan my next moves with the resources I had. 
  • In the game's description, there's a key piece of information that's not present in the game: new cards push old ones. I was under the impression that I could fill each row with cards since that was the mechanic that the game introduces. Presenting this within the game is definitely important, because most players skip the description and go straight to press the "play" button (and I'm guilty of this habit).
  • I didn't understand the functionality of the "end turn" button, since there didn't seem to be much to do other than placing cards on the board. I may be wrong, though, but the game didn't show me any other possibility of what I could do during my turn.
  • I'd definitely advise on adding some background music, especially since jams usually rate the game's audio!

Over all, it's an experience that has a defined visual identity and a nice mechanic that could use better communication with the player. I wish you luck for your next project!

Thank you for playing and for the detailed feedback! :) I will work on these aspects. For understanding the symbols, did the tooltips help / show up for you? That was the one piece of intro/help I managed to include during the jam and now I need to extend tutorialisation, as you describe. Thank you! 

(+1)

The tooltips were a bit hard to understand, since they use a lot of specific in-game vocabulary that I wasn't familiar with and therefore I didn't know how to implement it. I think a more gradual introduction of the concepts would be great for the player to know what they do and what the optimal way of combining them is. Glad to know you're extending onboarding 😊

I'm glad you found my feedback useful! If you want to and have the time, leaving a comment on my itch thread about what you found useful or interesting in my feedback would mean a lot, especially so that more developers can find out about my work. Thanks in advance!

Ah I see, thank you for taking the time to respond to my follow-up question, that's really useful to know! I've commented in your thread! :) 

(+1)

No worries, and thanks you so much! Let me know whenever you update the build so that I can play it 🙌🏻