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(+1)

Nice game!

Things I liked:

  • The position-based mechanics are cool!
  • I was able to understand how to play just from reading your "How to play", and using the tooltips. Right away I was looking for synergies with my drafts.
  • I like the use of drafting out of your deck, rather than the typical "draw N cards from your deck, and draft to add to your deck".

Some feedback:

  • Why do I have to click "End turn" every time? Perhaps there's a reason I didn't encounter, but as far as I could tell there was nothing for me to do after I play my card. It seems you could move straight to drafting the next card.
  • (Minor) I think you can find a better icon for "Enter". Perhaps a green arrow?

Questions:

  • How do you see the game progression going? Will you have increasing legacy targets for each level? Will you be able to add cards to your deck? Or will you continue to have short single-level runs?

Thank you so much for playing and your feedback! Regarding the end turn button: It's currently in an odd state, as I had some plans for mechanics that would require it but currently it could also just simply auto-advance. For your larger question: My current plans involve a mix of meta progression unlocks for new decks and cards, as well as a way of influencing a bit what's in the deck as part of a game setup/"loadout" system.