Hello, I am still doing Act 1 cleanup, and have things to report.
The Core grounds and Palace Qi wells say "0 / year" and "0 condensed Qi / year" after you refine Zenith to max, even though Inner Imperial City grounds properly say "Condensation is currently dormant."
Changing actions in the Inner Mono Wilderness does not have relevant text show up in Chronicle log, so I thought the battle buttons were bugged, since they have the same action name.
Not sure if intentional or not, but all wilderness discoveries use the entire body text for the milestone summary, except for "You have absorbed the imprint left by this place. You will never see it again." This is not as problematic as it was with the Paragon Arm scenes, since those are just like 2 small windows worth of text, but I am just mentioning for reference.

For some reason, in the Records it says "7 / 0 Annals phases" for the Zenith multi-life research.
The remaining things I have noticed all fall under 'narration/descriptors not accounting for future growth' category:
- "The outer dual wildernesses carry denser Qi suited to the Refined Core band and stronger permanent discoveries than the outer mono regions. Deeper wilderness exists beyond both, but is not yet survivable." from the Beyond the Maintained Roads page does not change, which is funny once you can access it from Imperial Core, cause at that point you're strong enough for Deep Wilderness. Similarly, the button in Harmonized Settlement never stops saying "Search the outer mono-element wilderness for cultivation, combat, affinity, and rare permanent imprints." even once you unlock later parts.
- The mini text for Imperial Core entrance still says "Your Heaven-Bearing Core qualifies for the inward registry." after you become Zenith, and the Chronicle log when this is clicked similarly says "Your Heaven-Bearing Core is entered into the inward registry and the Imperial Core opens beyond the Inner City."
- The way to access Inner Mono wilderness at Paragon Arms city has the mini-text "Living Core can now survive the deeper mono-element country beyond the managed frontier." Probably should say something like "Living Core or higher can survive"
- If you use the direct buttons to Outer-Dual settlements, the message for travelling is "You follow places where [element 1] + [element 2] pressure crosses without becoming one current. Tenfold Weave is the only reason the route remains cultivable." Even when you're far past Tenfold Weave.
Also, a suggestion: In Wilderness clicking Cave silently fails, but it might be worth having the game actually say "You are unable to find way back to the cave from the wilderness."

