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Cool concept, I like how when the player gets weaker it changes to a different shape. Doing less damage while having more enemies is a little annoying. Maybe different shapes can give you different abilities, if there are some varying mechanics between levels, the gameplay would be more fun, since it gets repetitive towards the end.

thank you for your feedback! I love to hear from commenters. I will note that the player getting weaker and weaker is part of the design and integrated in the story, and the frustration is intentional.