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The Prisoner's Dilemma's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #624 | 3.083 | 3.083 |
| Theme | #845 | 3.167 | 3.167 |
| Gameplay | #1069 | 2.583 | 2.583 |
| Enjoyment | #1072 | 2.708 | 2.708 |
| Overall | #1181 | 2.611 | 2.611 |
| Visuals | #1418 | 2.333 | 2.333 |
| Audio | #1557 | 1.792 | 1.792 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The Prisoners Dilemma is a thought experiment about whether or not to trust the other prisoner
What code and assets did you not make from scratch during the jam (if any)?
Fonts
How many people worked on the game?1
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Comments
I didn't really understand how to play the game, but after a while I did, and I wish there could have been sound effects and music, however, I really liked the concept, and it could become a fun game if you expand it :)
It has the potential to be something like Swords and Sandals with the gameplay.
Good job, fits the theme well
Fantastic game, I think you could definitely add more updates to it once the jam is finished.
The game loop is short enough that it has a really strong, just one more try vibe! It was fun and a cool response to the theme but I am way too trusting xD
This was fun! I ended up doing a lot of fighting - it felt too risky/too much of a punishment to Spare. I did end up winning one of my playthroughs which was satisfying. And I do wish there was some sound effects or music!
A game that lives up to its name! The first session, I selected Fight each time, and luckily the opponent Spared so I won pretty fast. Second session we both chose Fight... I liked being able to purchase upgrades/boosts with the money I won from previous rounds, however the combat itself was a bit buggy; at one point, I turned, and when I tried turning back around my weapon didn't, so I was attacking behind me. If the combat was more polished it would have been a solid game loop!
A simple and fun little game XD
Fun fact: apparently you can win by choosing Fight every time, as long as you win both fights XD
On my first playthrough, I think I only had to fight someone once. Everyone else was nice enough to spare me!
Sweet and Simple Game, in addition to what other ppl have said, I think if the combat had a bit more juice (parries,dodges,dashing?) it would be more enjoyable.
Love the twist on the classic prisoner's dilemma. Simple to get into and enjoyable!
Adding some sound effects (and music!) would've been great.
I personally don't see a reason to ever spare. If I spare and the other fights, I instantly lose. Feels like that should be more forgiving (maybe just take half my health instead). I think that adds a lot more startegy.
Really clever idea! Good job!
Thanks for the feedback.
I ran out of time for sfx, probably could have done it though if I didn't spend the first 3 days on UI.
That's a good idea to make spare worth it, I'll add that after the jam finishes.
Pros:
Cons:
This has lots of potential!
Thanks for the feedback.
Yeah, ik i should have made spare better, didn't have time for that though.
I also ran out of time for sfx.
tbh I probably could have fixed these if i didn't spend the first 3 days working on UI.
It looks good, and the idea is great. Keep working on it.
I kept jumping on their shoulder to dodge and I kept winning
Nice idea. I liked it. Won a knife vs pistol fight by jumping on my opponent shoulder xD
A fun concept! It doesn’t seem to be very rewarding to try and spare people yet as you probably know. Also if you get the pistol nobody can even get to you before the round is won. Any plans to build this out more? I’d like to check back later if you do!
Yeah, I'll do some updates after the jam, mainly making spare actually worth it.
Though after the jam I'll be working on other projects so don't expect frequent updates.
It was a fun idea to put the prisoner's dillema into a game. The best choice is to always fight till you reach the end.
One thing I can say is that the amount of coins given to player at each stage should be increased, there might not be so much fights, and most of the items will be unused because I didn't have the money to buy it.
Thanks for the feedback
Yeah, I know that fighting was probably the best choice every time, I probably should have made the fighting AI better, and maybe increase coin rewards