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Wow, thank you for taking the time to leave such detailed feedback!

Only points that were intentional design choices were the Attribute costs for creation/level ups (basically KotOR) and the attack timing of "miss-perfect-good". I thought having a bit of consequence to going for that perfect, but I can see how it may just come off as unintuitive.. 

For blocking, I don't currently have a "perfect/Good" system, it's just block/miss, but I have been considering making blocks generate Sp instead of the basic combo system, and a perfect/good system would work for that. 

Again, I really appreciate your thoughts and think you make some great points. Don't know if I'll be able to tackle them all by next month's update, but should be able to address them all over time. I hope to hear your feedback again in future! (= 

Cheers! -Dinmoney