Hello there,
Played the 11.0 demo version, here are some feedbacks :
- opening char menu before first combat => mates with 0 hp.
- attributes level up, "+2" can be upgraded with 1 points with basic level up, when it did cost 2 points when upgrading lvl 0.
- if click on the "future update boss", the map zoom in for no reason.
- In battle, need a way to cancel attack choice (to not use SP without reason).
- In battle, need a way to pass turn (SP generation for second/third char) other than attack+full miss
- Is there a way to check relationship level ? We earn points, cant see how much / unlockable. (at least in the demo).
- The early is slow. 13 battles with little interest (beside getting use to the QTE maybe?)
- QTE for attacks is working okayish. Even if the order seems to be "miss - perfect - good", never did a "good" from being too fast.
- QTE for defense is questionable. Usually got 100% successful block when clicking after hearing the bleeding sound.
- Why is the red goblin not a boss, yet appears alone in a combat? was surprising, especially after we got a scene with him acting like a boss + different artwork.
Overall the dialogue are fun, even if the relationship between angeline and the apprentice acts a bit fast without more background story.
I'll probably check the game again after the official release, looking for further updates