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Stratezo

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A member registered Oct 02, 2021 · View creator page →

Recent community posts

Roxy scene inconsistency. If the belt are on purpose, then the "no belts" one are the issues : 


Osker picture I was refering to, which ain't really "male chested" : 


About the "event settings", I meant the "minimum requirements" to see the next event. The event 11 from Roxy requires the act 3 to be done. But among the first line of the event, it says something about classes, which doesnt match the act 3 : 

I'm haven't found back when Alex is referencing to rag, but its somewhere along the main events, when it's possible to achieve it before alex actually meet her.

For the others, I might have not paid attention enough, and yeah def not have the reference to Jerma985 haha.

Thanks for taking the time to answer !

Hello there!

I just played the 0.34.3 version, and here are some feedback from my run :

  • There's not enough event in the morning, especially at the beginning of the game. Most are taking place in the afternoon.
  • Roxy dress event : Lots of issues in the artwork on her arm, like many belts instead of her gloves. After she drags the MC to her room once done talking with Vicky
  • Inconsistency in the story. During one of Roxy event, she asks "what could go wrong if we meet our clone", Lizz answers "just a headache". Later, in the main story, when talking about the collapsing words, that if someone can't stay for more than 1 hour if their double exist in the dimension.
  • Sidney font wrong sized, reason? edit : it's actually explained in a future event, but should probably be explained as soon as meeting her.
  • Is Osker supposed to be a boy or a girl? Text says He, one line in Azalae events says he shoot semen, but the artwork of him upside down def show breasts.
  • Act 3 should probably have some better event settings. There's a line about Alex meeting rag in events not mandatory (and actually unsure when she meets rag before the christmas event). 
  • Last roxy event -> Require season meetings, which requires act 3, so "need to graduate" is not accurate (+ old school uniform)
  • Vapor event 1, MC line "I can't teleport within the same dimension". There were some Emma/Rin events saying "I could have teleported but prefer to walk instead" (around excalibur). I think the Melon/osker saving included same dimension teleport.
  • Thursday investigation club "FYI your information" ?
  • Vapor 5th event : clothes suddenly disappear between the animated CG and the "swallow" CG.
  • Where's the board game club within the school? For clubbing on Monday.
  • What happened to the little robot from Monroe? It disappeared from the questline
  • Should the rat trap be for MICHAEL or Jeremy ?
  • Why is Vapor turning blue ?


Overall it's a pretty nice novel, even if straightforward and little interaction from the player. Lots of references and nice jokes, arts are pretty too.
I haven't finished 100% of the side character, but I'm curious to see future events (especially around Kit/Rin/Emma and Roxy/Agaia)

Cheers

hello there ! 

Finished the demo version, haven't tried every decks, maybe some things exists in the full version, but here some feedback I had : 

  • Lack of interest to go through elite on the world map. Not sure if they really give "rare" card or not. Giving relics would be more interesting / feel rewarding.
  • need a way to "stay human" through the deck. There are some rare human cards (as we see them in the shops), but it seems impossible to not pick any colored card to progress
  • Some cards are overpowered (instant kill at 70 hp, 105 with vuln, and increased with strenght), some are too weak (gold card are too hard to play mid run, burn cards are unplayable).
  • Some cards dont work if they kill/end the combat (vampire is supposed to heal, but if vampire kill, you don't get the healing)
  • Darkness description is wrong. it's not "hide the opponent intent" but "blur your deck" which are two different things.
  • Some events shouldn't be possible past round 1 (the guys offering gold/heal in human forms, found them after transforming).
  • Traps could be worked further, to not just display an "every monster picture" but be related to the monster encountered.
  • Please keep the color meaningful with decks. Poison is green in the first (for slime) then turn yellow in second stage. Even if I can understand green for goblins, it's not instinctive to change color to keep the deck meaningful.
  • Some animations in the resting areas (past stage 1)/ mystery event could be welcome

I think it would be interesting to have "angel/demon" and other 3rd tier started deck. cause once you're at the 3rd stage, you don't want to pick random cards to build something (which makes the burn unplayable).

I'd probably get the full version when it's released.

Regards,

Hello there ! 

Les bases du jeu fonctionne, quelques ajustements qui pourraient être intéressants :

Menu:

  • Changer la dimension de la fenêtre
  • Réglage du volume

Jeu: 

  • Afficher les chances de crit. Vu que les crits sont obligatoires pour le knockback, savoir le % actuel ne serait pas de refus.
  • J'ai eu l'impression que le CDR influencait également le temps "actif" de la compétence, pas seulement le temps "inactif". 
  • A quoi sert le niveau d'excitation que l'on obtient tous les 10 niveaux ? +35% c'est chouette, mais pas eu l'impression que cela changeait grand chose.
  • Si possible, pour les paliers, essayer d'avoir au moins une augmentation "utile" (crit/damage/cdr). Le niveau 10 "hp max/pv regen / attraction", c'était un peu triste. 
  • Renforcer l'augment "dégat crit" ou nerf "dégats normaux". Les deux sont à 10%, donc autant boost les dégats normaux, sauf si la formule de calcul le justifie (mais non visible par le joueur)
  • Clignotement du joueur pendant la période d'invulnérabilité en cas de dégats subis ?
  • Un moyen d'obtenir davantage d'xp serait bien, atteindre le niveau 50 est long (~40min en afk farm et 22k kills). Surement plus rapide lorsqu'il y aura davantage de monstres.

Textes:

  • Certaines augment de paliers sont "double X stats" d'autres "augmente fortement".
  • "dommages" vs "dégâts critiques" ? 
  • Est-ce que la vitesse est pour nous ou pour les mobs ? La description laisse croire qu'il s'agit d'accélérer les mobs.


Bon courage pour la suite !

(1 edit)

Hello there.
I wanted to give it a try... BUT WHERE THE FUCK IS THIS BATTERY?

If the "Demo" stuck us on the boat without actually going to the island, that's not a demo, we don't even jump into the game.

And as long as I don't know where this battery is, I cannot progress. Seeing how everything had a pointer and there is none for this one, I assume the battery is not in the version, which makes no sense to "test the game/give feedback to improve".

So ether i've been running for an hour and I'm dumb, or this is not even worth playing as there is no "game" yet.

And even without actual gameplay, still looooots of things that are to be improved: 

  • Game started without sounds somehow
  • "before 8 months" or "8 months before" ? (cinematic right after escaping the boat)
  • ponytail animation goes crazy when running
  • control list (escape>controle) : missing crouching on C (and id recommend using ctrl instead of c)
  • Cinematic : texts are not in sync with voice, long cinematic end ups with last lines being writen too early.
  • please make the jump Boat > wooden dock possible without having to glitch it
  • phone is stuck on the ground when trying to take a picture.

On the main ship : 

  • maybe add some wall so we cannot fall off the ship.
  • Same issue with jump to reach the ladder on the little ship to meet marcus, you must take the staircase, and collide with the boat, and cannot jump your way from the side.
  • Talking with marcus, typo "whats the plan"
  • "find the battery" is a quest that appears out of nowhere, not introduced in the dialogue
  • Last dialogue line visible when interacting with new people (David > Sofia, then Sofia > Johanna)
  • One line of Johanna's dialogue is missing. Appears on text, not said.
  • The bar near the TV is not solid, can glitch inside it.
  • David guitar reparation : "how mate" written twice
  • When using the photo mode, don't use the "reverse" button as a return button, it doesnt make sense, especially when there's an arrow top of the screen.
  • Why is marcus sending me a text to tell me "picture saved" ?
  • Dont make the sprint stop after jumping !
  • Every door/people need to have a bigger "interaction space". Some doors need to have the exact right position/orientation to be opened (like the door behind the bar to reach the bedroom).
  • the gym walls are only solid exterior>interior, but can be glitched the way around.


Honestly, I hope I'm just dumb and the battery is well hidden. Else just say "END OF THE DEMO" for fuck sake.

Hello there!

The game is overall satisfying, with nice dialogue and lofy music. a battle music could have been a plus. The arts are well overall.

I think there's lot of potential in this game, looking forward for future versions.

Some feedback : 

  • Please remove the "new quest" on the completed side.
  • Card adjustment, Nyxara is too weak for her cost. the damage/cost of the cards lvl 3 : aphro 9, ophi 6, kiki 10/16, nyx 4.5. and 2 heal are not worth 1 cost, as you can block 5. So better do Ophi + block or Ophi + atk than nyx.
  • Potential bug : Infinite farming at night, as monster keep on respawning.
  • I liked the fact Rosie is killable and the text was already planned. I cheated for it, cost me over 400hp with 3 mana, but I'm pretty sure you can beat her without cheating at 4 mana. Yet idk how it would change the story without triggering the "idiot summoners" situation.
    • Maybe add a "time limit" to avoid infinite grinding on starter zone, like "the tournament is in X day" so there's no time to max Aphro+kiki + levelup enough for 4 mana.
  • The decor of the first area is a bit dramatic. "Oh, I'm gonna scrap some metals... at the feet of a volcano with lava near".
  • Some more portrait unlock with the card level would be nice
  • The grinding for card level is a bit long. The "skip" button is considered as a "fail", it would be nice if it was a "success" once the first success is done with the girl. Or a +X xp/summoners level so new cards don't level up through+60.

I hope there will be some updates soon, it's rare to see card games around.

Regards

Hello there!

Just a quick review, as the game is pretty new : 

  • Shopekeeper
    • Price displayed is not the price sold at.
    • the wall behind the shopkeeper can be passed through
  • Outside wandering:
    • Can we stop stumble whenever we do a 20cm fall?
    • the plastic bin are a bit too clean for the world environment 
    • Munitions count/display ?
    • when pinned down, can enter the ground during the sex animations
    • If you reload then sprint, you're gliding.
  • Items:
    • How do we use the medkit?
    • Stacking items are not clear enough, black on black is not lisible
    • Please add a "pickup all" option to quickly take everything from a corpse
    • Crafting components are too heavy to be carried around (even if they seem useless atm)
  • Animations:
    • no katana, no animation
    • Reload animation for gun is... strange
    • please add a jump animation
    • Stumbling from too high, neck gets a strange angle, if not cutting it
  • Sex scene:
    • How do we change the "captured/enjoying" kind of settings?
    • View from player often lead to transparent view from within something else, not sure if thats meaningful.
    • The BJ can be offset, with the cock not in mouth
    • Why it requires dexterity to unlock the camera option? Doesn't really make sense
    • Why does having sex gives skill points + dexterity ? 

I'm looking forwards when more content will be added, as the setup is promising, yet to see where it leads :)

Hello there. just played the game, and here is my feed back

  1. Manage screen: 
    1.  With 4 people, it's impossible to do a 3man roaster if they are forced to rest after 2 nights. And with endurance rest being a +1, you need 6 people for a full team roaster. Would drop to 5 if endurance regen was 2.
    2. Please make the skipping night button not return to the lobby. If you skip night, it's to manage rest for your girls, not to go on a date without more money than the day before.
    3. Skipping night doesn't advance Amber timer (so you can cheat the roaster).
  2. Manage "game":
    1.  What are we supposed to do in the manage screen, just wait? If so, please add a skip button / fast forward, 2 minutes watching the same animations is boring ngl.
    2. What are the percentage supposed to be? They come with like 5%, they leave at 2, no explanation. 
    3. Why is the "private dance" opening but taking like 25% of the screen? 
    4. If your team is not properly ordered, you can end up with the 3rd girl being totally ignored.
    5. The emoji for boobies is cherry, not idk what you put instead.
    6. Scarlet private shows is triggered by "breasts" customers even though the animation seems to be more "ass" type.
    7. When a private shows occurs, it drop the % to zero... but at the same space. meaning Diamond private shows close before the customers leave, leaving her standing there with a customer next to her.
    8. What's the team xp supposed to be? As you get team xp even if you put a girl alone on stage.
    9. The team xp is added AFTER the girls get their leveling up xp, so they level up the day after/lose the bonus xp if they level up normally after.
    10. for the level up, please make it when all girls are displayed, to be able to optimize rather than "blindly" or having to remember everything. I'd recommend : Full girl xp. new screen, level up. This would solve the team xp too.
    11. please choose a position for the "continue" button and don't change it. For the money button, it's in the middle of the screen, For the xp, it's at the top (hiding the team xp reward btw).
    12. What is leveling up supposed to be? customers are lvl 3-7 so everyone satisfy them
  3. Date:
    1. find ways to reduce the memory cost. Most people here play games on mobile, some might also be playing on laptop. Expecting to have a 5060 to run a porn game is too much. I have myself a 3070 (8Gb) and 32Gb normal RAM, ended up with both saturated on the launching screen, before even asking something.
    2. need a return button on the girl picking screen.
  4. Ruby date : 
    1. Too many "--" when it's supposed to be a dialogue. Or find ways to separate the narration from the dialogue.
    2. Who is Akira ? first line is literally "ruby is already there when Akira arrives", but Akira was never introduced (and its supposed to be us i guess?). And why does she repeat it 3 times in 3 lines ? if that's the player name, change it with a "you" at some point. or even just a "him". repeating it 3 times is not natural.
    3. rather than paying per post, I'd do something like "pay next lewd level" or something. Else you pretty much has nothing to do but spam afk run, spend all your money and pray you wont get beaten in the challenge.
  5.  Amber challenge : 
    1. No transition screen
    2. Absolutely no idea how we're supposed to pick. there seems to be some arrow down, no idea what they are for. For a "game over" risk, that's harsh.
    3. Confirm button on the left side of the screen is disturbing.
    4. Titles issues. Went with a 10-8-7 girl, was considered as "ass goddess", and lost to feet contest, which makes no sense.
    5. Unlocking her cost money... I beat her without money, idk how I'm supposed to unlock her now, as there is no "hire" screen available.


Overall, I'd say it's not even interesting to play the game at this point, if we can call it a game. Absolutely no idea what we're supposed to do to beat the "final boss", in hardcore version. it seems like the game so far is more to "give context around an AI chatbot" rather than "have a game and an optional chatbot".
Furthermore, if you want a real test of the chat bot, please give us a money code or something to actually spam it and try things.

Regards.

Hello there

Just a little note, why are the underwear not in clothes but in the accessories section?

Also would it be possible for the "female look" default to be vagina? I dont know the context of this as I haven't played "a mirror's curse".

Regards

Hello there!

Just finished the version 0.4 (or at least I think, as I killed the goblin king, yet no new dungeons appeared despite the cinematic).

Here are some feedbacks on the game : 

  • Big issues with the balance of the different char. 
    • Vampire, AoE heal + bleed + damage. Can almost clear a room on her own with one spell.
    • Trickster, AoE heal+clear lust, so lust never gets an issue again + solo heal/damage boost. Give her some speed, damage boost on vampire, vampire clear the room, gg wp.
    • On the other side, the rogue is like... struggling to deal damage beside her basic spell.
    • mage passive is unclear. it says "when it hits", but it's not regarding when an ability hits. maybe saying "there's 30% chance to have +25damage boost on next attack" if that's how it truly works.
  • Most of the char only have 1 good spell, thus upgrades should probably be more expensive (450 for lvl 3 is somewhat cheap).
  • Not enough way to change position. The MC (which is pretty useless beside stun-bot) can move forward... not backward, unless loosing a turn.
  • I dont know if its intended or not, but clearing a mob leave its remaining on the ground, which makes it confusing when the other mobs shall advance.
  • We need a gallery or something to review the scene! As the scene change with the relationship level (which is good), but you can miss scene if you go to the dungeon multiple times with the same party (thus going straight for the main event without knowing the context before)
  • Not sure to know what the "level recommended" is when choosing a dungeon, always displaying 1.
  • Not sure how to get the scene within the mansion displayed on the website, as I'm stuck in the goblins outskirts. Maybe a preview from patreon ? or from a previous version not accessible anymore ?
  • The story says there are traps... ... ... havent seen any. Even encouters were all positive somehow. Scavengers can come up with mobs, but that's about it.
  • I havent tried to die / get full lust, as the game especially say we'd be loosing our char... which makes it difficult to know if there are missing scene (again, without gallery...)
  • Loots chance are random... but I only got trinkets after the 4th and weapons in the last dungeon. Some elite drops white stuff, which is a bit sad. And I got 2 blue in the first dungeon, which kinda gaves too much stats for the rest. some adjustment to look on drop rate would be nice.
  • Need to see all the stats when changing our character stuff, which means dodge, prot but also crit, accuracy and damage boost.
  • Need to be able to change the stuff of your people without being on the "embark" screen.
  • The stores are pretty much useless, beside the trinkets one, selling only white stuff until clearing the goblin king, to then sell green stuff (when you're already wearing blue+ things).


Things that might be bugs : 

  • If you go tavern > relationship > embark > leave > tavern, your relationship point is reset and can be used again (can farm relationship points without farming dungeons)
  • When loading the game from the menu, why ask if I'm going to lose unsaved progress ? it's just a confusing input)


Overall the game is playable without issues, the story reminds me some manwha I read even if I can't put the name on it.

Looking forward when more mobs / interactions will be added in the future :)

Hello there,

I played a little of the web version (which must be 1.5 from the comment), then tried to play the 1.8c... and been pretty disappointed : 

  • No more gameplay available, just wandering around and finding npc to talk with.
  • Most of scene have a big offset, especially on male char... and doesnt make sense for some female char (blowjob on svitlana, which is a female char?)
  • scene with Nife is not undressed
  • You undress when giving gear in the shop... the "choose color" should give back a default outfit, to avoid being half naked when running around.
  • dialogue used to be processed with F, now we must press "space" then pick choice with F, not intuitive.
  • "Selling" clothes goes for 0, even tho the text appears
  • when bound, talk to an NPC allow you to walk/jump like if bound disappeared (go to truffe, get full puppy set, talk to her, enjoy walking normally) until you switch map... and then you can run while on your knees and glide.

It kinda feels like "we're starting back from scratch to build something else", and we discarded all the things we've done before, which is a bit sad. 

I'd recommend saying it's a "new game" using the same character/storyline, than updating it as "1.8" when it has nothing to do with the "1.5".... or to quickly put back the gameplay from the 1.5 somewhere.


I hope the two versions of the game will be able to fuse, having both the "open world" kind of map+story telling, and back to actual gameplay, in future versions.

Hello there,

Played the 11.0 demo version, here are some feedbacks :

  • opening char menu before first combat => mates with 0 hp.
  • attributes level up, "+2" can be upgraded with 1 points with basic level up, when it did cost 2 points when upgrading lvl 0.
  • if click on the "future update boss", the map zoom in for no reason.
  • In battle, need a way to cancel attack choice (to not use SP without reason).
  • In battle, need a way to pass turn (SP generation for second/third char) other than attack+full miss
  • Is there a way to check relationship level ? We earn points, cant see how much / unlockable. (at least in the demo).
  • The early is slow. 13 battles with little interest (beside getting use to the QTE maybe?)
  • QTE for attacks is working okayish. Even if the order seems to be "miss - perfect - good", never did a "good" from being too fast.
  • QTE for defense is questionable. Usually got 100% successful block when clicking after hearing the bleeding sound.
  • Why is the red goblin not a boss, yet appears alone in a combat? was surprising, especially after we got a scene with him acting like a boss + different artwork.

Overall the dialogue are fun, even if the relationship between angeline and the apprentice acts a bit fast without more background story.

I'll probably check the game again after the official release, looking for further updates 

Warning, this comment may spoil the early game.

Hello there,

I didn't go really far in the game (just few step in the open world after meeting james), but there are already lots to say. The idea by itself sounds interesting, but improving the basis would lead to a better game. (v0.19)

  • Cinematics:
    •  The script is good, but voice and acting aren't in sync. But well, this is quite a common issue in games.
    • First cinematic. You just killed the guy and... you're free. Broke up the cuff? Took possession of body? Why is there no body behind you? Who is this ghost you kill right after?
    • Have you tried cinematic in ultra low? Welcome to yellow fluorescent land. It was quite fun when turning James into a vamp, and him shining, quite a reminder to Twillight maybe?
  • Dialogue:
    • Again, the script is nice. But the camera is doing everything but looking at the char. Try to speak with your demon follower at random place, and you'll be looking at doors, ceiling, everywhere but at her. And please add her another dialogue once she's out of her cell.
    • Shouldn't the skip button skip the whole dialogue, and just but spacebar to a step-by-step chat ?
  • Inventory:
    • Chest and inventory. You open up a chest. You pick up some loot. You click on back. You change up your gear. Well done, you've filled the chest again. This is quite bothering.
    • Equipement color. Ideally, when I see some equipement ranking (white>green>blue>purple>Gold), I assume a gold equipement has better stats than a white one. This is not the case here, when a gold equipment take 2 slots for a +5 armor, when you can have way more boots with the others slot in white. Maybe is there some sets item, but hidden ? 
  • Weapon:
    • Help on X. This help doesn't change even if you change your sword for a bow. Parrying with a bow sounds cool though.
    • Range and attack speed. Maybe is it just because I'm blind, but it's pretty hard to know if it's worth wearing an estoc at 10 damage rather than a claymore because the estoc would attack faster, with less energy, and more accuratly.
    • Friendly fire. You have a follower. You summon your pet (which kinda just sleep at your feet, AI there). You pick up your bow. You aim, shoot... and kill your own follower.
    • Combo ? With a claymore, I ended up being able to do some interraction jumping with it. Was pretty nice, unless I don't know how I did it, and it didn't happen again when I tried it later on.
    • Offhand. Should a torch be a weapon, and not something in second hand to have light? Having shield would give more advantage taking a sword than a claymore as well.
  • Skills:
    • Why is there a "double jump" that ask me to pick up a skill not related to it?
    • How does the blood rush works? It's nice knowing I have some life steal, but it's not an active, and it doesn't appear in the passive list.
    • Should vampire vision be a permanent skill ? It remind me the vision in Lara Croft, but this vision was only available standing, not moving. Here I don't see any interest not keeping it active 24/7 (brighter, chest through wall...). Also, you can improve its range with skill point... but as it always cover up all the screen, it's pretty hard to tell where is the range limit.
    • What does the "clean up" skill is useful for? You get it pretty early, but without knowing what to do with it. Same with the telekinesis, you have it since the start, never used it.
  • Gameplay and bugs:
    • Buggy quest. You explore the dungeon, pick up everything inside, mostly keys. You pick up the key to open the cellar, even before knowing which cellar to open. You go meet your follower-to-be. You open the door.... and the quest is still "pick up the key". Luckily it can be solved by dropping the key in a chest, picking it up again, and opening an empty cell, but still.
    • Buggy jump. When you end up your travel in the sewer, you're supposed to jump on the bridge. But this would be easier if the jump sometimes just stuck itself in "dash back" even with the weapon in stealth
    • Buggy loading. Right after the cinematic discovering the mountain, Kalyskah saying this isn't right and.... black screen. Had to reboot to get back some vision.
    • Follower stuff. I mean, maybe does she leave us right after. But not being able to change her weapon or armor, when you collect 35 differents things, this is quite sad. What the uses of having 5 panties if I can't make my follower wear them?
    • Quests direction. I do like having a journal to tell me what to do. But why does a skeleton key, which is a key item to unlock the first door, become a common item to open every other door (and break up everytime)?
    • Chest quantity. There is way too many chest in the early game (mob loot included). My inventory was full of stuff even before killing my pet, because I don't know what is the value of money, so I picked up everything (and most of useless things).

I do believe this game has some potential, even if I'm scared of open world usually. The story sound promising, the dynamic of a rpg is respected, even some strategies already showing up (only magic on your pet, pop add...). But I think there are still many things that should be improved to make it playable, and yet to make it a good game.

Hope this game will have a nice dev, to play it on 0.5 or 1.0 and give it a proper feedback!

Hi there ! Quite a long feedback, but I hope it would be useful for you !

Game finished in v1.3, the game is written as "completed" on the profile, yet I think there are things that can still be improved.

To be fixed : 

  • The altar can give up to 3.0 when you give money by 3, when it's stuck to 2.5 with 12/21 gold. Either fix the description or precise the first option can outscale, It's the best (only?) way to win the tentacle in the desert, as potion heal less than a tentacle hit.
  • Cat ears to be stolen at the monastery? Been going there a lot, never got them. Same for defeating wolves in the Mountain, had to cheat to get them.
  • Bug on the Janna outfit legs, wrong name (dual "bad slut skirt" name)
  • When full skipping, sometimes the menu to change location disappear.

Can be improved : 

  • Do not allow to see the recipes for middle potions before completing the desert, as you can't get the components
  • When dressing up, allow the "Hat/Top/bottom/chooses" to be clicked on. Having to press the "back" button each time is pretty annoying.
  • Outfit after earning Patrik upgrade / going to Pervish : You undress, you go somewhere else, basic outfit is on you, not the one you had previously. When Patrik can be considered as an outfit by itself, the addition doesn't make sense. Also, when Patrik is an outfit, Patrik isn't removed from scenes, which is pretty weird.
  • Elyana isn't on the main route until the last battle. Which make the quest "gather Elyana to fight" irrelevant as you don't know who she is, nor where she is.
  • Steve's pub : Being able to disabble event is a good idea... but would be nice to know somewhere if we completed them all beforehand

WIP ? Dead end ? :

  • Tentacle sex in desert after a win is still not there, is it normal ?
  • Pagan Monastery keep on saying that I'm improving, but never gave the "two wolf" option, which was the start of the story (even after ending Rami farm's, so it's not a capacity issue :D )

Others : 

  • Song is quite annoying to start again on each changing screen, so when you go from your house to Mountain or so, it's a bit repetitive.
  • Kink list should be available in the preference. Pregnancy need money (as you need bath + potion to unlock),  and bestiality is approved at some point, but not sure you can turn it on/off again later.
  • Context issue with Taro event : "You're 100% bred now" or so... which is wrong if you're under contra-potion. Either bypass the potion, or don't use this text in this condition.
  • Be careful when making reference to other games, some may claim for copyright, and I'm pretty sure you don't wanna pay thoses because you used 2 names in your game.

Anyway, was quite a fun game, maybe a bit of humor could have make it better, but the combat style is interesting, and the story is well done.
Also, I don't know if it's because I was on the dominant path or without being naughty enough, but I haven't been able to unlock the succubus, is it still in the game ? As there are no outfit related, and I didn't found a way to find the CG...

Hope to see a next patch,
Stratezo

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Auto-save can be a good idea... if it goes to a dedicated spot.

With the current situation (v0.18) : 

  1. A choice with multiple output appear.
  2. You do a save in order to come try other answer and choose the best one
  3. You pick an answer
  4. You try your save... which got overwritten by your choice with the auto-save.

Which mean, if you want to save, you have to save in two slot, and to load, you have to load your save, and save in another slot if you don't want to loose your checkpoint. And it's a bit troublesome ngl.

Maybe could you force the auto-save on slot 1 (or 30 or whatever), or make an option to toggle the autosave on/off ?

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Hi there ! 

Really nice game, quite short yet nice plot and pictures...
But really buggy game (v0.7)

I'm listing here a list of things that, in my opinion, should be patched ASAP due to it breaking the game :

  • Meeting Titania in the forest (when there's 3 spot to check) : If you go to the right spot, then leave, you end up killing the monster with titania help (even tho she isn't there with you), and result in a crash at the end of the forest.
  • While solving the volcano puzzle game, the indication about the door isn't clear (Missing a "locked" textbox). So if you jump in the cart again, you end up going in the wall and be stuck
  • If you go back to the palace after being in Lumis, leave and speak to Morati, the initial plot start again, resulting in a black screen.
  • One crash occured during Velexia final scene. Not sure about the reason, just occured.

Also, here is few things that, in my opinion, should be patched : 

  • When in the forest for Velexia quest (killing lots of goblin), if you go to the memories and go out, every monster respawn. Good way to grind, but not sure if that's a feature.
  • Lucille do not appear during the trip, when Titania and Vulsha did. Lack of coherence (and not able to steal her gear made me sad, see next point).
  • Vulsha and Titania equipment can be removed, both having named Halberd. When titania one give +0 atk (so basically useless), Vulsha one give +145 atk, making the melee atk a bit overpowered.
  • When cleaning the sewers, one slime get instakill without reason (no texture change). As hp are quite thought at this moment, it made me rest for nothing.
  • While corrupting Aewen. I think launching the scene while being ethereal mode make it occurs. I was able to get through anything (wall, char etc). No crash, but quite hard to keep the plot.
  • During lots of scene, the player name is back to "Player", even if a name was setted up for the hero.
  • Vulsha title is "Vulsha", Titania tittle is "hero", our character title is "hero". Wouldn't "Princess bodyguard" would be better for Vulsha (Char screen while partying).

And finally some improvement I suggest : 

  • Resting in bed should full heal at any hour. Only fully heal at night made me rest many time just for it (not complaining about the stamina, even tho I don't understand what money is useful for except sleeping at inn, still don't know why I did purchase this pickaxe)
  • Only one blacksoul is available (other than the one given at the start), so you never get to learn the others skill (when the healing skill could be useful, as there is no pot available, see next point). Maybe add more, or delete this functionality ?
  • Potion should be available. When there is some in box while picking up Velexia's letter, I haven't found a way to purchase them outside.
  • The girls in the noble inn accept the drink, but no following up. Maybe a next feature ?
  • Where's the gentleman club ? After sending them few girls, could appear somewhere for a quick scene.
  • The first scene (before receiving our power, with Vulsha) isn't available in the memories.
  • Still haven't found how to use blue souls. It's good collecting them, but if you can't spend them... (and you don't even collect any while killing monster in Gobboe quest).
  • Lockpick are useless, pickaxe is useless and cleansing potion doesn't seem useful either (only effect noticed was with the chaman, yet doesn't seem to have effect). For next features, or to be deleted ?
  • Every skills after Magic Fingers appears to be useless. Is this for next features ?

Hope to see Melina and the finals ending in the future,

Stratezo

Hi there, the game is very interesting, yet I'm currently caught into a bug rather unpleasant : 
After finishing the 3rd temple, I went back through the main door, then went out in the water as a fish.
But when I arrive on the waterfall screen, I can't move. Which means I were stuck behind the waterfall in fish form, without any visibility.

I was able to overdo it by using the travel sphere to the 2nd temple, and on hidenpath (which is walking on water) transform back into human, but this can be quite troublesome

Really loved the story, gameplay is good as well, can't wait for the next update !

In my opinion, there are few features that could be improved : 

  • Wallet and gold : It has already been mentioned, but you can collect gold only once, even though your wallet is full (and can't buy next wallet before being full). Which means you can almost one whole level if you don't pay attention (or don't know the feature yet), and get short on gold. Maybe something could be done to avoid those issue. And in the future, if there's a need of upgrade cause the player is stuck, grinding won't be fun either.
  • Boss farm : As you may need to get gold, farming on boss is the most efficient way (Second boss is done quickly, 20gold/run). But you have to go through the "cinematic" again (dialogue, sanctuary, X scene). Could it be optional, to skip everything, not just the scene, if already done once ?
  • Nightmare destruction spawn : I think it was on world 2-4. I've discover the bottom pass after I've hit the core. So mobs just kept on spawning, making it almost impossible to get back to the core. Maybe would it be interesting to limit spawn if the player is more than X screen away from the core ? Or if the core wasn't hit in the last X seconds ?

Thanks again for the game, hope to conquer world 3 soon !