hello there !
The game battle principe is quite advanced, looking more like a normal TCG than other games around.
Some of my personal feedbacks :
- During the battle tutorial
- highlight / points at what you're talking about. The text is covering a big part of the screen, making it confusing.
- When explaining a card, put a card in the middle of the screen, so we can look at it rather than have to wait for explanation to see it
- Maybe I read it too fast, but I haven't seen a line saying "you can only use one energy per turn".
- The tussle interaction are weird. Situation : Left : mob2, mob1, pillar. Right : MobA, mobB, player.
- If mob1 hit mobA, mobA tussle by hitting the pillar.
- If mob1 kill mobA, mob2 hit the player and not mob B.
- Camera unzoom is pretty wide, 40m might be too big. And a way to move left/right when zooming could be interesting
- No idea what the "hearth/mushroom/brain" are useful for. I saw a card using them, I assumed one was damaging them, but they can go in negative value and move back in positive later.
- Card interaction :
- Torrent text is weird "hand an enemy into the field" rather than "put back an enemy in the field to the enemy hand".
- "draw 2, put 1 back 1", I would probably invert the option, for "choose which keep" rather than "choose which withdraw". I find it more instinctive to say "I want this one" than "I don't want this one" when clicking on a card.
- Some visual indicator, like graying unplayable cards, could make it more ergonomic
- A way to sort card in hand, or an auto sort option by type / cost.
- Player active
- activable multiple time during the same turn, normal ?
- For "more friendly interaction", some should not be available if useless. Cinder, when having more energy, deals 0 but still cost 6.
- A way to change/keep starting hand cards; Avoid the "I have 5 energy and 2 actions card, gg wp" kind of starter.
Out of battle improvements :
- Camera issues : Going on the side of the map at full speed makes the camera shaky.
- Movements : If left click triggers the POI, it should teleport the player to the POI. Would make a "full mouse transport" more convenient.
- Option : Please add option for sound volume asap.
Overall, there's lots of potential, it will probably turn into a really good game with future updates. And it will be a pain in the ass to balance, good luck !
Cheers !
