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ANGRY GRANDMA SERVER PLANTS's itch.io pageArtistic Statement / Use of Theme
Our project responds to development's impacts on the environment and local communities. Using AI data centers' massive water use as an example, we want to uncover how digital infrastructure, hidden behind seemingly green and harmless interfaces, impacts local lives and the global climate. For reasons such as lower taxes, labor, and land, tech corps tend to build their infrastructure in underprivileged and vulnerable communities that lack avenues to be heard. This aggravates not only climate change but also regional environmental injustice.
We believe that this is one of the most pressing yet seldom addressed environmental challenges nowadays. Through this game, we want to evoke reflection and foster awareness of what we take for granted. On a deeper level, we want to reflect on the problematic mode of profit-driven development and foster a degrowth way of thinking.
We are inspired by community-based resistance movements happening worldwide — most notable among them is "Your cloud is drying my river" against Amazon's proposed new data centers in Aragon, Spain. In terms of gameplay, the project is inspired by tower defense games.
Development Summary
Due to prior plans, we missed the first 3 weeks of the jam, so our entire project was developed in just 3 weeks by sleepless developers. We had to make major changes to gameplay and narrative to finish the game on time, omitting lots of our original design. The hardest thing to cut is text and stories.
We are a team of two: Sherry, the game designer, programmer, and soundmaker. leaf-a, the artist and programming support.
Topic Tags
Data Center, AI, Global Warming, Water Crises
Sprint Participation
We did not participate in #2 and #3 because of prior plans. During the first three weeks, Leaf-a was moving from the US to China, and Sherry was traveling in France.
Game Engine, Platform, Format
Game: Unity Engine. Art: Adobe Photoshop, Procreate. Music: Garage Band & Voice Memo
Generative AI Disclosure
No generative AI usage.
(optional) Promotional Video
https://vimeo.com/1217847627
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Comments
I really like the ironic take this game makes on AI, it's funny and I was pleasantly surprised! Perhaps I didn't pay enough attention first playthrough on the two phases, but I was more so confused on the gardening part than the tower defense and how they tied together. The idea that you are defining yourself from protesters is pretty funny though. Overall, I enjoyed the story for its unique spin and found the game to be engaging. Great work!
Thank you so much for your comment!! <33
I enjoyed my playthrough of this game ~ I restarted level two 10 times! That being said, the two minigames felt disconnected to me. The water consumption and heat levels that I was micromanaging in between levels felt like they did not mean anything in the tower defense scene mechanically. Though the management definitely got your point across narratively. I am curious to hear if heat and water management were meant to factor into your tower defense scene with a longer dev cycle. Thanks for making!
Thank you so much for the comment!! Heat and water were meant to factor into the tower defense scene, but we didn't have time to implement that. <3
Really liked how you put forward your message. Great Job!
Thank you for your comment! <3
Amazing submission! I really enjoyed my time.
Art, Tone, Dread
The vibe of this game is front and center, and I love it. The assets and sprites are extremely charming, the art direction is distinct, and the singular dreadful piano soundtrack created a very immersive experience. I certainly felt like this cutesy, charming pixel persona was the building up to an inevitable and terrible conclusion for poor grandma. Such a shame to see that they only have three weeks to finish this really awesome game, I could see the building blocks of an interesting narrative in the works and I was already invested with this short demo.
Messaging
A very relevant and activist focused message. Having their inspiration in the front page and resources to guide players to seek out more information speaks to the intention of this game jam: raising awareness to the current climate crisis.
Critiques?
Not many. I felt everything was intuitive for me, as someone who likes playing a lot of tower defense. Everything I didn't know, I learned after resetting once. That said, here's what I think can be improved on:
- Making it more clear that the "plants" you place in the gardening phase directly influences what defenses you make during the "tower defense" phase.
- Making NAI's dialogue during the tutorial phase more apparent against the gray box and animating it (like how it was during the into movie) would bring more attention towards that side of the screen. It didn't take long to realize that was tutorial text, but having some extra clarity would be nice
- This is more of a personal thing, but I saw all the different stats (like temp, water consumption, etc) and just immediately tuned it out. Mostly because, I am a simple and dumb human that like to deal with only one currency in Tower Defense. I eventually kind of connected the dots as to why I should care about the stats (especially water consumption), but maybe explaining each stat and tutorializing each step would help with the new player experience. It was a lot to take in.
TLDR
It's a visually charming game that sets the mood/vibe excellently right off the bat. It's shrouded in a sense of incoming dread as you play into the hands of NAI, and has very strong and clear messaging. It's satire humor is very on the nose (which I loved), and only had a few things that were rough around the edges. Excellent game!!!!!!!!!
Thank you so much for the detailed comment & feedback!!! We will definitely improve the tutorial phase if we continue to work on this game. So glad to hear that you liked it! 💕💕