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(+1)
This is the most useful note we have had on HALFLIGHT, thank you. The opening text wall is the thing we suspected and couldn't name, and a staged sequence answers it properly. Buying the first cell, unlocking one isotope, then meeting heat as a problem the player has to solve rather than a paragraph they have to read, is a much better order than what is there now. We're going to cut the intro text to a single line and let the first cell teach the speed controls, with the heat lesson triggered by the gauge filling rather than stated up front. The money supplement is a good catch too, since a player who stalls in the first minute never sees any of the rest.