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(1 edit)

I’ve been working through the feedback from here and other places, and made quite a few changes to Crawlbound:

• Reworked progression with less frequent level ups, only 1 challenge choice at a time, and a new upgrade tree UI
• Improved game feel with better hit and death feedback, plus rebalanced enemy stats and numbers
• Added new stamina recovery upgrades and fixed some stamina display issues
• Added settings both in and out of the game, along with a new stat upgrade popup
• Fixed the upgrade crash, hopefully for good, and added better error logging
• Added a UI showing your blessings and how many turns until they activate
• A bunch of other small fixes, like draggable health bar bug

Any feedback is welcome. If you have time, a rating would also really help. Just rate it whatever you think is fair.