i left the debug lines on because i liked themm stylistically and the velocity line helps you aim the inversion shot
(its a intentional feature of the game to put it simply
n at max weight you nolonger take knockback so you have to use the inversion shot to gain height,, thats the gimmick...
if by inversion shot you meant what i called "right-click shots" and "full-shots" aka the alternative fire that uses all 4 ammo into one shot, as i said, the hits did not register half the time, one time i would shoot the wall and nothing would happen, the next time i would shoot and get ejected so fast i needed to wait 10 seconds for the camera to catch up