Honestly surprised this hasn't blown up yet, really unique concept! Love the wacky humor contrasting with the spooky house you gotta sneak into, works really well actually having that kinda whiplash between the two tones. It felt a bit clunky trying to pick up items and put bullets in the pistol (especially when things got tense), the not-Cynthias from Rugrats took bit more shots than I expected (or the aim is just a bit too wobbly). Maybe you could buy upgrades same way how you can buy items online? I also felt like I didn't know if there were any strategies to getting more cash aside from wearing a set with decent worth then selling it the next day. I did like the hint that leather items were stronger against attacks but besides that it felt a bit "okay figure it out yourself" without much in terms of clues or just being able to naturally learn. Maybe I missed some stuff. There's a timer for how long you can stay in the house which is good for getting the player to move, but I don't remember there being any kind of a readable indicator before the creepy head was comin' to get me.
Maybe there could be a quick pick up button like F or something? like if you have empty slots you could pick up items instantly? I'd also have the bullet boxes be able to combine in your bag automatically, like i had a box with 2 bullets and another with like 4, and I thought they'd combine. Maybe I needed to drag one over the other? Still had a good time with this one even if it kicked my ass lol
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THANK YOU SO MUCH FOR PLAYING!! And for the feedback!
I was kind of going back and forth with the "figure it out yourself" mentality, and I'm still not sure what I prefer. I have some hidden tutorials around the haunted house that describe how each type of clothing affects your stats, like doing extra damage, moving faster, etc, but it's explained through hidden notes and written in the kind of stupid language the entire the game is told with, so it might not be super clear :P maybe a more elegant solution would be to add a web page or something in the dress-up UI that tells you how a clothing type affects your stats after you've found the hidden tutorial note that explains it... Or maybe I should just make information readily available! It's the same with the hidden timer that starts whenever you explore the house - I have it programmed to display a random "foreboding message" whenever the creepy head is about to show up, but it might make for a better game to just give direct information and include a visible countdown instead of making things cryptic. Not really sure what the best approach would be, but it's fun to think about LOL thank you for being my soundboard!
And you're SO RIGHT about stacking bullets, that's a no-brainer that I absolutely forgot to implement LOL. Definitely worth adding! Thanks again for playing OMG i just played your game and it was really really cool (review incoming) so it was very exciting to see your positive words :)