THANK YOU SO MUCH FOR PLAYING!! And for the feedback!
I was kind of going back and forth with the "figure it out yourself" mentality, and I'm still not sure what I prefer. I have some hidden tutorials around the haunted house that describe how each type of clothing affects your stats, like doing extra damage, moving faster, etc, but it's explained through hidden notes and written in the kind of stupid language the entire the game is told with, so it might not be super clear :P maybe a more elegant solution would be to add a web page or something in the dress-up UI that tells you how a clothing type affects your stats after you've found the hidden tutorial note that explains it... Or maybe I should just make information readily available! It's the same with the hidden timer that starts whenever you explore the house - I have it programmed to display a random "foreboding message" whenever the creepy head is about to show up, but it might make for a better game to just give direct information and include a visible countdown instead of making things cryptic. Not really sure what the best approach would be, but it's fun to think about LOL thank you for being my soundboard!
And you're SO RIGHT about stacking bullets, that's a no-brainer that I absolutely forgot to implement LOL. Definitely worth adding! Thanks again for playing OMG i just played your game and it was really really cool (review incoming) so it was very exciting to see your positive words :)