I’ve been working on a Unity project and found testing the same flow across different resolutions pretty tedious.
I’m experimenting with a tool that lets you record a test once, then replay the same actions at different resolutions to catch UI/layout issues.
For example: record at 1920x1080, then automatically replay at 1920x1200, 1280x800, 3440x1440, etc.
I’m curious how other developers handle this right now. Do you test resolutions manually, use automated tests, or mostly just check a few common sizes?
Would something like “record once, test across resolutions” actually be useful in your workflow?