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I notice that the game is aimed for controller which I do like since I play souls like games on controller but for game jams that are mainly keyboard and mouse base it would be nice to see what the controls are on keyboard. Since you use UE there's a subsystem called Input Device Subsystem that can check what device is being used and you can change the instructions shown depending on the device being used. I also think it  would be nice to see what the controls for the game where in game as the only indication shown was "A" to interact. That way the player doesn't have to go back and forth to the itch page to see the controls.

At times the combat also felt awkward being restricted by the stamina a lot as I felt like I lost it all super quick and regained it back very slowly having to wait a while before I got 50% back. 

I also got lost a lot since it all looks the same but eventually I managed to find the boss after aimlessly wandering. While I get that the campfires lead the way because they aren't very noticeable in contrast to the environment it's hard to tell where you are.

However, I liked the music at the beginning and once you defeat the boss as it fit the vibe of the game and was really nice to hear. I also liked the in game UI as it fits what the game is going. I will admit I did not expect to find a souls like game in a game jam but it was pretty well made considering the amount of time we had and I think you guys did a good job and can definitely see the potential there keep it up!!

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Thanks for playing our game and giving your feedback.

1. I was considering adding those features but was too busy working with the enemy mechanics and tps controls.

2. There's different stamina cost according to the weapon used, although it needs some balancing to be done.

3. Campfires are indeed hard to find, a mistake i only realized after uploading the build, this will be fixed in future updates anlog with the map feature.

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Yeah like I said to get this done in a week is an achievement in itself so I understand there are parts you couldn't add. Looking forward to future update and see the improvements!