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Excessively unbalanced. Auto battle is fine, but the insane advantage enemies have is absolutely insane. The first arena battle requires hours of grinding to fight ant is immune to magic damage, making the fight completely unfair in every way since she can attack 2 - 3 times before your Digimon can. It has lots of potential, but needs lots of work to make it a fair game. The boosts last too short to be of use and the healing being set to 500 is far too little. The lack of HP bars or a way to gauge the health of either is infuriating since you can't tell how close you are to winning or losing. The digivice over characters makes it hard to see the attack animations or damage numbers, so it's purely in the way.

Thanks for playing. This game was made in 7 days for a game jam, and was not further developed nor had plans from that point. Balancing a game during 7 days of development is not easy!

Shane, as it's a great concept with tremendous potential. Unfortunate a gane like this won't win any awards due to the practically non-existsnt balance. Still, 7 days is a very short time to work on a game, so some balancing problems are expected, but not to this degree. It's sich a shame when a game only exists for a competition with no intention of further developing. Far too many of them exist, and sometimes they are removed because they simply take up space on itch's servers.

(+2)

Dont worry, there is good news. After that jam ended, I started a new Digimon game- one much much better, and had a lot more planning and design. It does not follow the same gameplay as this one, but rather a massive improvement over it. As of right now, it has several maps and events made, but it is not quite ready for public; as you can see, showcasing a game prototype too early or something that was only developed in a short span is not a good idea because of first impression. But stay tuned, I can make devlogs for this new game in the posts for this one as a teaser.

Now that is some good news I didn't expect. I guess this was more or less a test of your skills or game style for what you are planning. I look forward do seeing what you make.