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Thanks for playing. This game was made in 7 days for a game jam, and was not further developed nor had plans from that point. Balancing a game during 7 days of development is not easy!

Shane, as it's a great concept with tremendous potential. Unfortunate a gane like this won't win any awards due to the practically non-existsnt balance. Still, 7 days is a very short time to work on a game, so some balancing problems are expected, but not to this degree. It's sich a shame when a game only exists for a competition with no intention of further developing. Far too many of them exist, and sometimes they are removed because they simply take up space on itch's servers.

(+2)

Dont worry, there is good news. After that jam ended, I started a new Digimon game- one much much better, and had a lot more planning and design. It does not follow the same gameplay as this one, but rather a massive improvement over it. As of right now, it has several maps and events made, but it is not quite ready for public; as you can see, showcasing a game prototype too early or something that was only developed in a short span is not a good idea because of first impression. But stay tuned, I can make devlogs for this new game in the posts for this one as a teaser.

Now that is some good news I didn't expect. I guess this was more or less a test of your skills or game style for what you are planning. I look forward do seeing what you make.