
I've been developing a tool for GameMaker called Shinguji GML Studio.
Shinguji is a modular no-code development environment that I originally created for my own projects because I wanted to build and organize complex game systems without having to write GML for every single part of the workflow.
The idea is to build systems from reusable modules instead of treating every feature as a completely separate piece of code.
The project currently includes tools and modules for things like:
Iris Paint — drawing and image editing
Sumire Theater Studio — dialogue and cinematic/event tools
Ogami Clicker Game — clicker/idle game systems
Minigame Generator — creating reusable minigame structures
Engage Wars — Map — tools for creating strategy-game maps
Dialogue Studio — visual dialogue editing
One of the main things I'm working toward is making the system modular and expandable, so new tools can be added without having to rebuild the entire editor.
I've been using Shinguji in my own projects, including Nordion Lands: The Dimension of Science, where it has helped me build and organize dialogue, events and other systems.
The goal isn't to replace GameMaker itself. Instead, I'm trying to create a layer on top of it that makes certain types of development more visual and modular.
The project is currently available on itch.io:
https://doubleint-software.itch.io/shinguji-gml-studio
I'm particularly interested in hearing from other GameMaker developers:
Would a modular no-code workflow like this be useful to you? What kinds of tools or systems would you want to see as modules?



