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Hi, I don't think the core loop is particularly fun. It revolves around basic resources and a lot of repeated enemies, and there doesn't seem to be much in the way of skills or explorable elements within the maps.

(+2)

Hey, thanks for being straightforward with me! I can definitely add more elements to the maps. I’m actually planning to work on that right now.

As for the skills, since it’s a turn based game, I guess the problem is that there isn’t much strategy involved right now. Maybe there isn’t a clear enough challenge to overcome, and the upgrades aren’t helping much with that either.

Would you mind telling me a bit more about your experience when you played the game? Like how many rounds you played, whether you made it to the boss, and what you were expecting when you started playing. That would really help me understand what feels off.

(3 edits) (+1)

I didn't make it to the boss. Most of the time I either ran out of stamina or got taken down by clusters of enemies I couldn't handle. I played around 7 runs or so, and I think I was three upgrades away from maxing everything out. I don't recall seeing any sign that I was about to reach the boss. With the current build, those enemy clusters seem impossible to handle. In my latest run, I had to face 4 enemies on the first floor, and there wasn't even much open space for me to move around in.

Thanks! :3
There shouldn’t be 4 enemies at the start, so I’ll look into it.

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Hard to see what you have to do with the text overlap at the bottom and the character can still act in the background

Alright, thank you for feedback, I am working on fixing it right now :3

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Right now it’s more of a demo with just one map. I’m planning to add more maps in the future, but I’m starting to think that might not be the main problem. Maybe it’s more about how repetitive each run feels.

What do you think I should add to make the runs more interesting?