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(1 edit) (+1)

2D physics are so fun. Such a neat mechanic although if there are many things it can get super cluttered haha. I found a bug where if I spam click recruit I can recruit a looooot of peeps HAHA


Just some things I found unintuitive:

  • pressing next round has no effect. Round 1 is presumably a no-op since no one has enough speed to play in round 1? But it should just not exist or skip to the first playable round.
  • It's not super clear what you're supposed to drag where even with the highlighting. I had one of my party members leave and I thought I needed to drag coins for them but when I did, the coins got stuck or disappeared. When I dragged them into the ally inventory, it disappeared and made a cha-ching sound so I thought I had paid them. But then I opened the merchant and then the coins were revealed to be stuck floating in the inventory space.
  • Who can equip what and what requirements? This could be conveyed better

Overall the game loop seems fun and I can see with more chaos in the bottom area but with ways to organize it (esp giving the coins one by one could be avoided), and then more juice, it could be really addicting!

Thank you so much I really appreciate it! I plan on redoing the game from scratch post jam and it helps to get detailed feedback like this.

A couple of bugs here and there escaped. Big ones being coins.

As for the next round, there are items that spawn on round 0 and items that increase speed. And as for the final round. It gives you a chance to use up any ally items.

Coins are supposed to be dragged over to the shop keeper only. Dragging to allies is a bug :l

The classes are on the top right ( cross swords and wizard staff ). Should have been clearer.

Again thank you for the feedback and maybe come back for the second version some time ?