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All very good points and critique! Thank you for playing.

  • This was essentially mine and Floof's first rodeo ever making a game, so standardised features like you see in Visual Novels weren't entirely obvious on how to implement. We can probably add that after the judging process though!
  • The weight turning red was indeed a warning sign that you were close to failing the game if you didn't either exercise enough next week or buy a weight upgrade to be safe til the next milestone. Definitely should have been mentioned somehwere.
  • Since it was such a short game (you can clear it in like 5 minutes if you know what to do and skip dialogue), I wanted there to be a bit of trial and error on the user's part. But having some kind of feedback on the stat screen on the end might still have been good, maybe just visual effects?
  • The difficulty was a bit of a strange one, since we had some friends help test the game for us. Two of them struggled super hard with the game, whilst some others cleared the game after one failure. There was a part of me that wanted to raise the difficulty even more, but I know that would likely be damning for a lot of people who just want to clear easily. Difficulty Options would have fixed this, but we're not really sure how easy/hard that would have been to implement, so we didn't for the sake of time.
  • Definitely could have been clearer accross the board with many this, Security and Unrest being one of them having different metrics of where you want them to be! Thanks for all of the feedback.

Yeah, I was super confused by the fact that I'd get "green negative" stats for civil unrest and then have the bar going down, I thought it meant I was going to lose when it hit zero like the Security stat would be. I'd definitely suggest flipping it around and have reaching zero be the failure case for both or vice versa. You could change Civil Unrest to "Popularity" maybe?

Also, it'd be handy if the default viewport size on itch was made smaller, it being a super large resolution by default makes it hard to navigate the page and get to itch's full-screen button.

(+1)

I'll make sure to rewrite the tutorial dialogue to be a bit more explicit with the Unrest mechanic, as that should have been clearer. We'll also see about adding a hotkey/button for entering fullscreen without having to go down to the bottom left after the Game Jam is over.