Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You must be 18+ to view this content

Control The Curse: The Queen's Gambit may contain content you must be 18+ to view.

The creator of this page has specified that it contains mature themes and content. Please enter your birthdate to verify you are 18 or older:

or Return to itch.io

Your Feedback

A topic by Tight-fit created 32 days ago Views: 1,094 Replies: 27
Viewing posts 1 to 12
Developer(+1)

We'd love to hear your feedback on our first game. Keep in mind, it was not meant to be a very big one, we had to cut corners to keep things realistic with the timeframe.

(+3)

a gallery would be nice! The game is great as well! I just feel like it would be nice if it was longer, but I know that this was made for a game jam. It would be nice to see more content be added to the game after the jam though! Its really charming!

Developer(+1)

Glad you liked it! Might be possible to add a gallery, would have to ask Floof who's the muscle in this operation (the programming).

I probably won't add more to the game itself in terms of story and such, but it's not impossible for me to draw stuff on my socials or maybe even make some follow-up stories!

Developer(+2)

Thanks for the suggestion! I would definitely look at adding a gallery after the jam ends, as it would deal with save data. I would like to make triple-ly sure it won't mess up any achievements you have obtained or cause any crashes! I am very glad you like it! Thanks so much for the rating.

(+1)

So far I’ve only managed to survive for a few weeks, but it’s been very fun. It’s a great game and I like the simplicity of it!

Developer(+1)

Glad it's a hit! Make sure to look into the tips and tricks community section here if you feel like you're getting stuck.

And cool to see you here!

Developer(+1)

I believe you can make it! Thanks for checking the game out and I'm glad you're finding it/have found it fun!

(+1)

Banger little VN. Looking forward for more from you guys, genuinely awesome results in such a short time frame! Only thing missing would have been a gallery feature, and maybe sprites for secondary characters and more visuals for the endings. But overall it was incredible to see something so polished come randomly out of nowhere. Outstanding work! 

Developer(+1)

Thank you so much! Floof is looking into adding a gallery feature once he comes back from work, but it might be a bit tight of a timeframe between coming home and the Jam itself ending... Worst case, it will have to wait until the game has been judged.

(+1)

Great game! My only issue is that I have a little trouble reading the font, especially during dialogue heavy parts of the game. 

Developer

Thanks! And we both absolutely agree on the font issue, we kind of realized that too late and would have to make too many UI changes to find a better font...

Developer(+1)

Thank you! The font was a tough choice and as Tight said, it was unfortunately too late to change without doing another pass through the dialogue. I will try and add a font change feature as a QoL update after the jam judging. We appreciate your feedback and honesty.

(1 edit)

I enjoyed your game a lot. every good think that can be said has been said. the only think I can give is an idea or two. Tight-fit you state you may make have stories that focus on different characters. It would be cool if you have other characters from this story being in a similar scenario, Judith the Fairy & Claudia the Cat would be good characters for any DLC or Sequel. I can say more since it is up to you on want way you go in & any thing more would be me just spiting into the wind. lastly Judith is the hot's girl in the game in my book, love her overall design!

Developer(+1)

Thanks for playing, and I'm happy you like Judith so much!

(1 edit) (+1)

A possibly simple feature for the game that would have improved it: An option (or a visual aid & tutorial if it already existed) to temporarily hide the dialogue window would have been a nice addition for viewing the CGs.

As far as difficulty, I personally one shot this game so I don't know too much about the fail states. When the weight indicator turns red, was that a warning that I was about to fail due to weight if I went to the next week without purchasing the next movement upgrade? It was unclear since there was no progress bar or percentage like the other two fail conditions.

It might have been better to break out the effects of your time usage and upgrades into different stat tracking on the end week screen. I know that the time usage is having an effect, but I can't judge if it would have been better or worse to spend my time differently.

A second thought on difficulty while I'm at it: I never purchased food tasters until the very last week (so no effect at all). There were enough end week events during the game play that provided security for a puny amount of gold that it was not necessary. Even getting duped by the one event that reduces security by 15 (vague for anti-spoiler), I still survived with over 30 security left over.

Edit: One remark about the UI as well, there's a mismatch in how "good" and "bad" are presented in the stats. For security, the fail state is letting the bar fully deplete, reach zero. For the public unrest, the fail state is letting the bar completely fill, reach 100. Individually both ways of describing failure are acceptable, but as far as user presentation goes, rewording one of the options so they both either fail at 100 or fail at zero would be less confusing.

Developer

All very good points and critique! Thank you for playing.

  • This was essentially mine and Floof's first rodeo ever making a game, so standardised features like you see in Visual Novels weren't entirely obvious on how to implement. We can probably add that after the judging process though!
  • The weight turning red was indeed a warning sign that you were close to failing the game if you didn't either exercise enough next week or buy a weight upgrade to be safe til the next milestone. Definitely should have been mentioned somehwere.
  • Since it was such a short game (you can clear it in like 5 minutes if you know what to do and skip dialogue), I wanted there to be a bit of trial and error on the user's part. But having some kind of feedback on the stat screen on the end might still have been good, maybe just visual effects?
  • The difficulty was a bit of a strange one, since we had some friends help test the game for us. Two of them struggled super hard with the game, whilst some others cleared the game after one failure. There was a part of me that wanted to raise the difficulty even more, but I know that would likely be damning for a lot of people who just want to clear easily. Difficulty Options would have fixed this, but we're not really sure how easy/hard that would have been to implement, so we didn't for the sake of time.
  • Definitely could have been clearer accross the board with many this, Security and Unrest being one of them having different metrics of where you want them to be! Thanks for all of the feedback.

Yeah, I was super confused by the fact that I'd get "green negative" stats for civil unrest and then have the bar going down, I thought it meant I was going to lose when it hit zero like the Security stat would be. I'd definitely suggest flipping it around and have reaching zero be the failure case for both or vice versa. You could change Civil Unrest to "Popularity" maybe?

Also, it'd be handy if the default viewport size on itch was made smaller, it being a super large resolution by default makes it hard to navigate the page and get to itch's full-screen button.

Developer(+1)

I'll make sure to rewrite the tutorial dialogue to be a bit more explicit with the Unrest mechanic, as that should have been clearer. We'll also see about adding a hotkey/button for entering fullscreen without having to go down to the bottom left after the Game Jam is over.

Honestly, an endless mode where you have to buy increasingly higher upgrades to continue and of which could have more events and even big character size could be cool. (You could also include gallery art of the queen and daughter at their new sizes.)

Developer (1 edit)

Great idea! But we will likely not be doing any big content updates for this game, we will be releasing a good few quality of life features, maybe a difficulty mode with connecting achievements and some other nice bits to polish things up after the jam ends.

As Tight mentioned in another post: "It's not impossible for me to draw stuff on my socials or maybe even make some follow-up stories!"

But thank you very much for your feedback.

(-1)

will there be a pregnancy system in the mix?

Developer

That would be quite a lot of stuff to add, so no there will not.

For the good ending, I was hoping we'd get a final image of the culprit's consequences... I was a bit confused on unlocking the other gallery images though, is it more than just losing via a particular stat as quickly as possible?

Developer(+1)

I will draw a picture of The Icon of Glut later down the line, and that'll be added to the gallery. And the gallery only unlocks if you beat the good ending, nothing else gets added if you achieve the other endings. If you unlocked the gallery, that's all there is inside of it.

I wish there was an option to skip the end of week results. Sometimes when you gain a lot of weight/money it can take a couple seconds to finish ticking up...
Also, it's surprisingly easy to get the good ending. After my first playthrough I went in trying to as big as possible and so without exercising once, taking every single event option to gain weight, I still lasted 12 weeks...

Developer

Thanks for your comment, the upcoming update will have a skip function which will be detailed in the patch notes, there will also be difficulty settings so hopefully it will feel more challenging on hard! (If only a bit, feedback on the new mode would be highly appreciated!).

Is there any strategies on how to win the game, I keep loosing even on Easy. I like to think I'm not a Dark Side Phil, but still.

Developer(+1)

No worries! 

If you are putting lots of points into exercise then try to put less points into it.

Ensure you are buying the relevant upgrades quite quickly and have enough money for them by the time they unlock. On easy you can basically ignore exercise entirely and just focus on the other three stats and make sure you have enough to buy the weight related upgrades ASAP. 

Hope that helps!