I appreciate the technique deepth of making such games, but it gives me a feeling of Nethack, so maybe you should consider whats the standout-point from the Nethack or similar dungeon games.
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Heya, thanks for the headsup, I was hoping that the store page would already communicate it, but the environmental focus is very rare in the genre. That water can make grass grow, fire can burn stuff down and create vapor clouds with different effects. Its also balanced in a way to be immediately a challenge, where every step matters, instead of grinding out equipment and levels for a few levels as is often the case in these games.
Aside from that, I also added a village simulation, where you build up your own village over time for metaprogression updates with small emergent puzzles how to optimize it.