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dchen36

22
Posts
A member registered May 04, 2026 · View creator page →

Creator of

Recent community posts

Thanks a lot for taking the time to test MathHack and sharing the recording!

Watching your play session was helpful. It made me realize that my current onboarding and UI feedback are way too harsh for first-time players. In MathHack, the order you play your cards heavily dictates the battle as you can see through the calculation formula and the initiative to attack. So actually every click matters.

I've recently added an Explore Mode featuring a roguelike map if you ever want to check it out again! Moving forward, I'll definitely enhance the tutorial and UI indicators to make these mechanics much clearer.

Thanks again for the honest reality check—this is exactly the feedback I need to make the game better!

Surely, I think this is a long-term project and Im ok with waiting.

If a pop-up alert won't close with mouse clicks, hit the ESC key!

Thanks a lot for pushing through the challenges! Glad you enjoyed the Challenge mode concept! For the unlocks: You're totally right. Currently, I left everything unlocked for quick feedback, but a proper progression system is definitely planned. Besides, I know this type of game relies heavily on precise numerical tuning and specific mechanics interactions and thats also in my todo list for future iterations.

Thanks for playing so deep into the game, this feedback helps a ton!

Easy to play as an relaxing game..

Kindof another browser dinosaur game...

Have the deepth of history but maybe need improve the control and play guide.

Did reflects the situations of technique companys like roll the slot machine,, fun to play haha... 

Basically like the UI component and the feedback of getting coins?

easy to play but need refinements..

Good 3D Effect

Kind of bringing me back to the old time of using RPG Maker XP...

Sorry but I am not quite sure what's the key point of the game? Or maybe I am not used to such genres...

I appreciate the technique deepth of making such games, but it gives me a feeling of Nethack, so maybe you should consider whats the standout-point from the Nethack or similar dungeon games.

Maybe need some intuitive guide, besides , the art assets seems to have risk of infringement?

Classic turn-based war-game,just a piece of curiosity how did you finish the multi-language part?

Cool game! It brought me straight back to the good old days of playing classic Arkanoid.

Cool idea making the 2D map into 2.5D indeed, but the local facial-tracking mechanic via MediaPipe is the real game-changer here! I remember the time make applications on sports and healthcare just using MediaPipe!

Bring me back the nostalgic feeling of my old time using RPG MAKER XP...

Back then I could only dream of having modular systems like this so easily accessible. That claw machine and board game core look super fun. Nostalgia hit hard! Best of luck with the plugin suite!

Hey! Thanks a lot for the detailed playtest and feedback! Really helpful insights!

I just pushed a major update introducing a Deity System (3 gods) & Hate-based card mechanics to add much more strategic depth to the 'free-form' mode and bit of UI refactor. Feel free to check it out when you have time!

Nice game with delicate arts and UI.