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(+1)

I think it could benefit a lot from the game not pausing during the dialogue since there is so much during the tutorial.

(+1)

Yeah, in retrospect it would have been smarter to spread out the tutorial mechanics into smaller levels instead of one big one. When I was far into developing the level I realized the game was stopping every few seconds and that would be annoying, but it was too late to change course by that point.