Really glad you enjoyed it! I've been using Furnace for about three years now. It took about two months before I was comfortable navigating the UI.
This soundtrack was written very out-of-order and in a very modular style. I would write half a song, then leave it for a few days until I had settled on a motif to represent a character, then write the other half to incorporate that motif. I wanted a natural progression throughout the album (each sound chip starts by playing independently to represent that the band is out of sync, they slowly start coming together in duets, and by the end, all three sound chips are playing simultaneously).
My biggest inspirations are RRThiel and John "Joy" Tay. Both of them squeeze as much as possible out of every channel no matter the sound chip they're using. This soundtrack was actually kind of a challenge because combining multiple chips meant I was less restricted than usual and the possibility of having so many channels at once meant there were an overwhelming number of options.
Viewing post in Comeback Captivators! jam comments
A lot of my samples are pillaged from other people's modules. I've learned basically everything I know about Furnace from downloading project files in the Furnace Discord and studying the techniques that people used. For the SNES specifically, you can find a ton of samples on HVB's guide: https://samplemance.rs/snesguide/samples/repo/
For future goals, I'm working on an NES album currently, though because I don't have a jam to get me on the grind, it probably won't be out for a while. Generally just planning on making whatever I feel like at any given time. Will post anything I make on my YouTube channel: https://www.youtube.com/@bin6485
Looking forward to seeing what you make in the future too!