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This was a fun kind of Hi-Fi rush vibe! The combat was neat, and I enjoyed the combo system.

I'm not sure if I understand the need to put away your weapon and take it out - I think the game could potentially be streamlined to just have one state for your character, but I could see that changing if you included multiple instruments to switch between.

 As this is a rhythm game, I feel like it kind of lives or dies by it's music, so it might be nice to add some variation to the sounds that play whenever you are attacking - when you switch back and forth between heavy and light attacks the audio sounds a bit repetitive. This might also be solved with fuller background music instead of just a beat, but I'm sure that is something you're actively working on. As of now, though, the combat is pretty fun :)

Other than that, there were a couple times when the characters in the game said to use the left trigger when it should have been the right trigger, and I think I broke the sequencing at some point during the demo - I accidentally went the wrong way and got very lost at the end.

 I really like the aesthetic, though, and I could absolutely see this becoming something cool. I'm a sucker for a fake MMO, so knowing that's the universe of the game is also exciting. I need to try your other project in that world!

Played it a bit on stream around 2:30:10

Hi Cinnature,

Thanks for trying out the (very early) demo, and I'm glad that you found it enjoyable.

Music wise, composing is one my weaknesses and making better tunes is definitely something that I need to work on (and/or hire someone to do it in the far future once release becomes more than a glimmer in my eyes), which I know is ironic for a music-centric game xD

Gameplay wise - equipping and unequipping the instrument is a way for me to play around with having (future) exploratory elements in levels that would be separate from combat elements; and each instrument that I have planned for the game will have a different set of functionalities for that.

But I do understand that it's quite unorthodox to not have your weapon equipped in a game that primarily focuses on combat :D

I'll double check the controller mapping, as I probably made a mistake about which button does what.

All in all, I'm glad that you found the idea interesting, and once again thank you for trying out the demo.

I hope you'll give the game another shot in the future, once I've incorporated the feedback I got so far.

Ivan from Sbeve Entertainment