Hi Cinnature,
Thanks for trying out the (very early) demo, and I'm glad that you found it enjoyable.
Music wise, composing is one my weaknesses and making better tunes is definitely something that I need to work on (and/or hire someone to do it in the far future once release becomes more than a glimmer in my eyes), which I know is ironic for a music-centric game xD
Gameplay wise - equipping and unequipping the instrument is a way for me to play around with having (future) exploratory elements in levels that would be separate from combat elements; and each instrument that I have planned for the game will have a different set of functionalities for that.
But I do understand that it's quite unorthodox to not have your weapon equipped in a game that primarily focuses on combat :D
I'll double check the controller mapping, as I probably made a mistake about which button does what.
All in all, I'm glad that you found the idea interesting, and once again thank you for trying out the demo.
I hope you'll give the game another shot in the future, once I've incorporated the feedback I got so far.
Ivan from Sbeve Entertainment

