Hi Zflocco,
Thank you for trying out the mechanics demo for Project "Beat Stands", and providing feedback for it.
First of all, apologies that it took so long to reply, I've been on vacation, away from my PC, and I wanted to give all feedback the attention they deserve.
Now onto the meat of the matter.
As far as visuals and audio goes, it's pretty much all placeholders. I'm okay at modeling stuff, but horrible at animating (as you've noticed xD); and (somehow) even worse at composing music.
These would definitely need revising down the line; together with the beard clipping, the floating box being replaced with a pet dragon carrying a portable amp, the tether being more aethereal to resemble chains from "Astral Chain" (which is one of the inspirations for this game), and the combo list being toggleable from a settings window (it's permanently affixed there at the moment so that players can more easily see what the combos are).
I'll revisit the jump and the dash; I've been tinkering with them for a while now, and I'll work a bit more on it.
I'll also work on the aggressiveness of the enemies, as well as the damage values associated with them.
Again, thank you for playing the Demo, and I hope you'll give it another shot in the future (when it's going to be in a better state).
Ivan from Sbeve Entertainment