Hi All,
Indie Dev from Australia, I've been working on an incremental idle tower defence game called Endless Void, and I just put together my first demo on Itch:
https://bubblekings.itch.io/endless-void-idle-tower-defence-demo
It's a single-tower defence loop with real-time cash upgrades during runs, persistent lab research between runs, 1,200-node constellation skill tree, some rougelike elements and offline progression.
The demo is capped at Wave 150, which gives you a solid slice of the early game and lets you unlock your first legendary weapon or two. You can also export your save to carry your progress over to the Steam version later when it launches in November
I'd love some honest feedback on the early-game pacing, skill tree, UI, demo length or any bugs/performance issues you run into.
If you would like to keep up to date with the launch of it you can wishlist it on steam here:
https://store.steampowered.com/app/4710800/Endless_Void_Idle_Tower_Defence/
Thanks for trying it out!