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Of Humans, Harpies, And Hybrids's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Storytelling | #8 | 4.381 | 4.381 |
| Overall | #28 | 4.025 | 4.025 |
| Composition | #31 | 4.079 | 4.079 |
| Creativity | #38 | 3.905 | 3.905 |
| Impression | #42 | 3.905 | 3.905 |
| Quality | #50 | 3.857 | 3.857 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
LINKS TO SUBMISSION
Full OST Video - https://www.youtube.com/watch?v=4zycyS4-uVk
Separate OST videos - https://www.youtube.com/watch?v=4zycyS4-uVk&list=PLGMfhHxcd_oM
Title: Of Humans, Harpies, and Hybrids
Genre: Orchestral
Runtime: 17:32
Software: Fl Studio
SWAM:
Violin, Bass, Piccolo, English Horn, Oboe
Session:
Strings, Horns
Pianoteq:
Harpsichord, Celtic Harp, Church Bell, Xylophone
Organteq, Ample Ethno Ukulele, Nucleus Choir, LABS Choir, Chromatic Pan Flute, Accordion, Ibiskus, Bongos
Samples:
Tambourine, Wind Chimes, Sony CS World Percussion
Inspirations: My music history class and what I learned from Medieval music, Gregorian chants, and renaissance music. In particular, one of the oldest written pieces of music ever found called “Seikilos Epitaph”
Process: I put all of my instruments down at the start and decided which ones would represent what parts of my story. I used a lot of instruments so I could mix and match them and have variety throughout the OST by using some and not others in any given song.
I started with the plan for 6 songs but expanded it to 8 when I had time and to improve the overall pacing of the OST.
I have an extensive story and details on how it fits the theme so please read it. The videos will also visually represent what is happening in the story as it goes.
Basically, what you need to know is what instruments represent which characters and why they play when they do.
STORY:
Long ago, the world was as one
Separation between beasts and man was unheard of
All was peaceful
Until the citadel rang.
Man began to fight against beast, beast began to rage against man.
And those in the middle, the hybrids, were cast aside by both as “unclean”
200 years have passed since the Citadels call, man and beast still war with each other, and no generations are left that remember the old days.
Hybrids have reached near extinction, save for the few born of those who wish to see the world as it once was.
United, and at peace.
Of these hybrids, our tale follows Alyxia. Born of a human Father, and harpy Mother, as she journeys to find her sisters Melian and Ferra, in hopes of being able to be seen not as a monster, but as family.
It will be a long journey. Melian was taken to be raised with the other harpies by her mother, and Ferra was taken to (human village) to be raised by her father.
Though separated at birth, all 3 sisters feel that something is missing in their lives, and they are determined to change their world to see the world that once was.
Alyxia, Melian, and Ferra manage to meet early on in the story and begin their quest to change the world so that they can live together in peace.
In doing so, they not only anger the denizens of the world, as all they’ve known is war, but also the citadel itself.
The citadel and those inside did not like the world where monsters and humans lived together, and so by using the Bells of the citadel, they caused war to break out as the bells had powers that stimulated aggressive and territorial behaviors in all who heard it.
Though some could resist the temptation of the bell, many were under its influence.
Its constant ringing is the cause of the calamity, and it is up to Alyxia, Melian, and Ferra to bring a stop to it.
HOW IT FITS THE THEME:
GENERAL THEMING:
Very renaissance inspired sound and instruments.
Violin represents humans, Lute represents Hybrids, Voice and choir represent Monsters, Bells and Organ represent the Citadel.
I intentionally avoided instruments such as synths, pianos, and certain percussive sounds to make the music fit a more renaissance vibe by using more woodwinds and world percussion.
INDIVIDUAL SONGS THEMING:
A World Of Old
This song represents the world as it was once connected, and how it came to be divided by the toll of the Citadel
Humans, represented by Violin, Monsters represented by Choir, and hybrids represented by Lute, and the citadel represented by the bells toll.
The violin, lute, and choir play at the same time to represent that they lived in harmony, and when the bells rang, war began and split them apart, never to be played together again.
This story is of 3 specific characters. Sisters named Alyxia the Hybrid, Ferra the Human, and Melian the Harpy, and their quest to return the world to how it once was after 200 years of war and separation.
This song would play as an opening cutscene
Human Township
This song represents Ferra the Human, one of our 3 protagonists. As the human of the group, she is the only one allowed in human villages, so Violin is the only representative instrument to be played. Ferra is also the most social of the group in terms of personability, which makes her ideal for gathering info and supplies from towns and villages.
Moment Of Respite
This song represents Alyxia the Hybrid. She is not allowed in any towns on either side of the conflict. Despite this, she remains cheerful and jubilant. Having found her sisters and traveling with them makes her incredibly happy. The lute is the only representative instrument used here as the group exists because of Alixia’s efforts.
The Bells of Battle
This song represents Melian the Harpy. Raised in the harpy village, she learned mostly about combat, so she is represented by the general battle theme of the game. As harpies have no fingers, her representative instrument is voice or choir. The bells of the citadel also play in this song as they signify the start of battle.
Take Stock
This song holds no representative instruments and acts as the menu theme for shopping or item management. It is simple and short.
As A Bell Tolls…
This song represents the Citadel or the big bad of the game. It uses the bells as well as organ and harpsichord to make it feel regal, sacred, and intimidating. It is meant to sound more hymnal in nature as this is the song that plays as the lead up to the final confrontation with those in the citadel.
…The Citadel Beckons
The final boss theme of the game and it has every representational instrument, though importantly, they do not overlap almost at all besides the citadels. Humans, Monsters, and Hybrids are still separated by the citadel, but they are working together to bring a stop to it. This song includes every single instrument used throughout the entire OST as a representation of all our protagonists have gone through on their journey.
A World Renewed
The world has forever changed after the citadel was taken down and the instruments representing humans, monsters, and hybrids can finally play together just as they did in the world of old. This song would play as the ending cutscene of the game.
Message from the artist
I really hope you like my work! I wanted to go hard into the theming this time around since that has historically been my weakest category. I put a lot of effort into making the songs flow in a natural way that feels like it’s telling a story.
I wanted the music itself to work as a storytelling medium through its sound and instruments, but it is still important to know what they represent to get the full story.
I have laid out the story here as well as what individual songs represent though they are not strictly required in order to get an understanding of how the story plays out thanks to the music. They exist as supplement to deepen your understanding and provide insight into the characters.
They will also be shown during the videos of each song.
Theme

How does it fit the theme?
How it fits the theme is explained in the description section but TLDR, it uses old instruments to matche ht renaissance vibes, specific instruments represent specific characters and are only together during the first and last songs as those are the only points in the story when those characters are allowed to be together in society's eyes. The characters of course being the 3 pictured in the theme. It is also songs of a forgotten world because the combination of those instruments represents how they were allowed to be together long ago before the world changed and those times were forgotten.
Link(s) of the submission on streaming services
FULL OST VIDEO - https://youtu.be/4zycyS4-uVk?si=K24PGNii12faqx9-
SEPARATE OST VIDEOS - https://www.youtube.com/watch?v=4zycyS4-uVk&list=PLGMfhHxcd_oM
Number of tracks8
Genre
Soundtrack use permission

Any project
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Comments
i HATE this submission. TAKE IT DOWN.
jk hi jofes
i like your composition here! a lot of folks went for the folk vibe this jam, but i feel as though you achieved it in a very original manner. your instrumentation is done very deliberately in line with the story, which is a VERY nice touch! i like the chromaticism in "human township!" sometimes it can be a little jarring and out of place, but i DO like how it stands out from the more traditional folk style and adds something new to the mix. i very much like the bells of battle!!! you always compose SWEET melodic lines, and i always look forward to hearing them in your submissions. this is the case here as well - its fast-paced, but not without a specific tonal center and shape. i also really like "the citadel beckons" - the organ, the church bell.... wow!!!! incredible!! the visuals you added throughout these tracks are super helpful as well to help follow the story, great touch!
great submission ... as always!
I'm reporting your submission for choosing infinite Garages but no Jofes
The storytelling here is incredibly thorough, and it's good to have context for every single track. I can't comment as much on the technical side of the soundtrack since I'm not as well versed in this genre. My frame of reference leans more toward D&D-style scores and Russian folk music
Here are my impressions and inputs for each track:
1. A World Of Old
This is one of my 2 favorite tracks on the OST. Assigning a specific instrument to each faction is a very simple way to establish the feel and timbre of each character. It's also a great opening piece that sets the tone for everything to come later in the soundtrack.
2. Human Township
The instrument choice reflects this really well. Violin = human motif is already established, and it carries through cleanly here.
3. Moment Of Respite
This one gave me some conflicting feelings. The music sounds happy-go-lucky, but the context is that this character isn't even allowed into the city. That's rough, and honestly it's almost sadder that she has to stay cheerful despite that. Feels like there's an undertone of racism or prejudice baked into her situation.
4. The Bells of Battle
Ah yes, the battle theme, does exactly what it needs to.
5. Take Stock
A shop theme, as you said. It's totally fine to have a filler track like this. It's actually necessary for something like a pause menu or shop screen, so its role here is well justified.
6. As A Bell Tolls… and 7. …The Citadel Beckons
Personally, I think these two could work as a single track rather than being split into two. That's just my preference though, if splitting them works better structurally or for pacing. go for it.
8. A World Renewed
I really like this one too, especially how it connects back to and mirrors the opening track.
In terms of variety, the soundtrack does a great job covering each character, but it's a bit lacking on the environmental side. Since this is an adventure game, I'm guessing there will be different biomes or locations and that's probably the one gap here. The character-driven approach is strong, but it starts to feel a little over-characterized when there's no equivalent musical variety for the world itself. I'd love to see instrumentation that leans more into environmental themes in a future update.
Overall, this is a really good effort. Especially considering you wrote 17 minutes of soundtrack.
That's not an easy feat. Congrats!
thank you for listening!
When I first started the ideas, I knew I wanted an intro and outro song that mirrored each other, a song with organ for the enemy, and 1 song for each of the main characters.
After I finished those, I still had some time and decided that the one organ track I had (as a bell tolls) wasn’t enough for the citadel so I made the final boss track.
After that, I decided I needed one more simple song with the time I had left so a pause menu or shop theme was ideal.
I did think about having a general world theme, but I knew I would have to find a way to have it without a representative instrument, or have it represent only 1 of the 3 characters which didn’t feel right for a general world theme.
I couldn’t have all 3 play together since that wouldn’t work with the story I intended for the music and with the time I had left, decided that something like an overworld theme wasn’t needed more than the other songs.
Other than the boss track being a thought after I finished as a bell tolls, I liked having at least 2 songs for each instrument for pacing purposes which is why I had them be separate songs as they are the only ones I wanted Organ in.
A World of Old: Elements interweave nicely here. Very well composed, a lot of elements but nothing clashes. Nice grand opening theme.
Human Township: Nice Dorian feel, loved the harp glissando. Always partial to some good pan flute.
Moment of Respite: Very calm and cheerful. I could see this fitting in a game so naturally. Rhythm is infectious.
The Bells Of Battle: Ooh this is good, got goosebumps. Reminds me of some SNES battle themes. Very very nice!
Take Stock: Always a fan of more minimalist shop themes like this. Really good work with the percussion.
As A Bell Tolls: Epic sound and really has the feel of "penultimate". Nice organs.
The Citadel Beckons: I like how this retains organ movements like the previous track. Such a cool conclusive track.
A World Renewed: A happy feel again! Some really cool chord movements here. Love the overall Mixolydian sound. Nice and cheery credits theme.
You have really strong skill with percussion and composing fun memorable melodies. Nice work!
thank you so much!
I’m glad you enjoyed all the music!
This is so good! I watched the video you had with this, you’ve done a great job connecting the themes of the music to your story and conveying them visually. only criticism I can think of is I think your violin vst is feeling particularly artificial. Perhaps try a different one? I don’t really know how to solve that problem :/
Other than that this was a banger all around!
Thank you for listening!
I used SWAM violin but I think what might be causing that artificial sound to you is that I didn’t do much in the way of automation for it mid track. I was more focused on the melodies themselves that I just set it to a specific low vibrato for the song and didn’t mess with it much. Mostly just a time saving maneuver
that makes sense, yeah I had to sacrifice for times sake as well so I feel you.