This was a really fun tactical! There are alot of crunchy stats to dive into and I really love the art and feel of the game. Some general notes:
- There's a weird movement in the Volume sliders.
- The SFX Slider could use some sound that plays when adjusted so the user knows how loud they're setting it
- The angle in which an action happens can be changed inside the target cell. This feels a little sensitive and can lead misclicks (I also don't believe it's tutorialized). It may be better to have a larger deadzone in the middle of the cell so it doesn't change as the player clicks
- The initiative system is sort somewhat vague, and makes planning difficult. having a clear turn order would feel much more accessible.
- It would be nice to have tooltips for the stats in combat would be nice
- In the Units for Hire it would be nice to be able to navigate / tooltip the stats somehow
- it seems you can only have one squad of every type. This isn't immediately clear from the hiring menu
- The Innkeeper has range, which isn't immediately clear what the effect of that does for a melee character
- the Unit and Item awards could use some directions on the page to teach the player what it's for.
- There was an odd bug when recruiting wizards (the unit showed up as blank initially on the 5th slot)
- The game leans very heavily into the player being experienced in similar games. I recommend finding some players who are familiar with the genre and gathering feedback on your tutorials
The VOD for the review is linked below, and will be available for 60 days from the day of broadcast:
https://www.twitch.tv/videos/2861952488?t=0h7m35s