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This was really fun! Very simple, but also still alot to chew on as a player. It was great zooming around and navigating the puzzles.  Some general comments:

  1. The language cube, is a little weird.  Nothing bad with it, just felt odd to use.
  2. Moving the sliders for the volume feels odd
  3. It would be great if a small sound effect played while adjusting the Sound Effect slider so that the player knows what they're setting the slider to.
  4. The blue blocks being safe to land on should be tutorialized.  Also, be careful as there is red blue colorblindness (though rare), and also total colorblindness.
  5. The recoil on the mouse's blast is cool, and offers alot of skill expression
  6. Manually activating the checkpoint isn't immediately clear.  Unless there are puzzles that rely on that mechanic, it might be good for those just activate by proximity.
  7. it may feel obvious that the player should shoot the aggressive blocks, but it still would be nice to have a tutorial icon / hint for it
  8. The slingload / magnet grab feature is going to be a pain point for alot of players.  It's not necessarily a bad thing, but handing payloads of similar mass to your own craft is a pretty advanced skill
  9. The moving panels in the bossfight don't have any apparent collision.

The VOD for the review is linked below and will be available for 60 from the day of broadcast:
https://www.twitch.tv/videos/2861952488?t=1h3m48s

Thank you very much! Your comment will really help me make the game better.