This was really fun! Very simple, but also still alot to chew on as a player. It was great zooming around and navigating the puzzles. Some general comments:
- The language cube, is a little weird. Nothing bad with it, just felt odd to use.
- Moving the sliders for the volume feels odd
- It would be great if a small sound effect played while adjusting the Sound Effect slider so that the player knows what they're setting the slider to.
- The blue blocks being safe to land on should be tutorialized. Also, be careful as there is red blue colorblindness (though rare), and also total colorblindness.
- The recoil on the mouse's blast is cool, and offers alot of skill expression
- Manually activating the checkpoint isn't immediately clear. Unless there are puzzles that rely on that mechanic, it might be good for those just activate by proximity.
- it may feel obvious that the player should shoot the aggressive blocks, but it still would be nice to have a tutorial icon / hint for it
- The slingload / magnet grab feature is going to be a pain point for alot of players. It's not necessarily a bad thing, but handing payloads of similar mass to your own craft is a pretty advanced skill
- The moving panels in the bossfight don't have any apparent collision.
The VOD for the review is linked below and will be available for 60 from the day of broadcast:
https://www.twitch.tv/videos/2861952488?t=1h3m48s