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(1 edit) (+1)

Cool game! It's nice that you animated the coins in addition to the character.

I'm curious about the platforms - are they procedurally placed? It seems the main challenge is that they are often way too close to each other and the character keeps colliding with them. 

For example - there is just no way to advance from this hight.

Platformers need a lot of tuning to strike the balance of difficulty. Good luck!

(2 edits) (+1)

Hello! Thanks for trying my game and for the detailed feedback! The platforms aren't fully procedurally generated; they follow specific placement rules and layouts. I've playtested the different routes quite a lot, and there is intended to be a way through each section. In the situation you showed, the route is actually as shown in the image. But I can definitely understand how the tight platform spacing and precise jumps can make some sections feel unfair or difficult to read. I'll keep this in mind for future improvements. Thanks again!